| VisualElement get_visualElement() | Public+1 flags | | 0x08 |
| void set_visualElement(VisualElement value) | Private+1 flags | | 0x08 |
| RenderData get_renderData() | 2 flags | | 0x08 |
| void set_renderData(RenderData value) | Private+1 flags | | 0x08 |
| Painter2D get_painter2D() | Public+1 flags | | 0x08 |
| bool get_hasPainter2D() | 2 flags | | 0x01 |
| IMeshGenerator get_meshGenerator() | 2 flags | | 0x08 |
| void set_meshGenerator(IMeshGenerator value) | 2 flags | | 0x08 |
| EntryRecorder get_entryRecorder() | 2 flags | | 0x08 |
| void set_entryRecorder(EntryRecorder value) | Private+1 flags | | 0x08 |
| Entry get_parentEntry() | 2 flags | | 0x08 |
| void set_parentEntry(Entry value) | Private+1 flags | | 0x08 |
| void .ctor(MeshWriteDataPool meshWriteDataPool, EntryRecorder entryRecorder, TempMeshAllocatorImpl allocator, MeshGenerationDeferrer meshGenerationDeferrer, MeshGenerationNodeManager meshGenerationNodeManager) | 2 flags | | 0x08 |
| void AllocateTempMesh(int vertexCount, int indexCount, ref NativeSlice<UnityEngine.UIElements.Vertex>& vertices, ref NativeSlice<System.UInt16>& indices) | Public | | 0x10 |
| void GetTempMeshAllocator(ref TempMeshAllocator& allocator) | Public | | 0x08 |
| void InsertMeshGenerationNode(ref MeshGenerationNode& node) | Public | | 0x08 |
| void InsertUnsafeMeshGenerationNode(ref UnsafeMeshGenerationNode& node) | 1 flags | | 0x08 |
| void AddMeshGenerationJob(const JobHandle& jobHandle) | Public | | 0x10 |
| void AddMeshGenerationCallback(MeshGenerationCallback callback, object userData, const MeshGenerationCallbackType& callbackType, bool isJobDependent) | 1 flags | | 0x08 |
| void Begin(Entry parentEntry, VisualElement ve, RenderData renderData) | 1 flags | | 0x08 |
| void End() | 1 flags | | 0x00 |
| bool get_disposed() | 2 flags | | 0x01 |
| void set_disposed(bool value) | Private+1 flags | | 0x01 |
| void Dispose() | 1 flags | | 0x00 |
| void Dispose(bool disposing) | Private | | 0x01 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |