Zdexby TheHolyOneZ
36,909 classes
Class

MeshGenerationNodeManager

: Object
UnityEngine.UIElements.MeshGenerationNodeManager, UnityEngine.UIElementsModule 0x0030 (48 B) inherited 0x0010 UnityEngine.UIElementsModule.dll
implements IDisposable
0x00x0030

Members 4

OffsetSizeNameTypeFlagsDefault
0x08m_NodesList<UnityEngine.UIElements.MeshGenerationNodeImpl>Private—
0x04m_UsedCounterintPrivate—
0x001C0x04padding / unreflected
0x08m_EntryRecorderEntryRecorderPrivate—
0x01<disposed>k__BackingFieldboolPrivate—
0x00290x07unreflected bytes to end of MeshGenerationNodeManager

Functions 9

SignatureFlagsNativeParams
void .ctor(EntryRecorder entryRecorder)Public+1 flags0x08
void CreateNode(Entry parentEntry, ref MeshGenerationNode& node)Public0x08
void CreateUnsafeNode(Entry parentEntry, ref UnsafeMeshGenerationNode& node)Public0x08
MeshGenerationNodeImpl CreateImpl(Entry parentEntry, bool safe)Private0x08
void ResetAll()Public0x00
bool get_disposed()2 flags0x01
void set_disposed(bool value)Private+1 flags0x01
void Dispose()PublicFinal+2 flags0x00
void Dispose(bool disposing)1 flags0x01

Used by 2

types with a member, parameter or interface of this type