| TextJobSystem get_textJobSystem() | Public+4 flags | | 0x08 |
| void DrawText(List<Unity.Collections.NativeSlice<UnityEngine.UIElements.Vertex>> vertices, List<Unity.Collections.NativeSlice<System.UInt16>> indices, List<UnityEngine.Texture2D> atlases, List<UnityEngine.TextCore.LowLevel.GlyphRenderMode> renderModes, List<System.Single> sdfScales) | Public+3 flags | | 0x08 |
| void DrawText(List<Unity.Collections.NativeSlice<UnityEngine.UIElements.Vertex>> vertices, List<Unity.Collections.NativeSlice<System.UInt16>> indices, List<UnityEngine.Material> materials, List<UnityEngine.TextCore.LowLevel.GlyphRenderMode> renderModes) | Public+3 flags | | 0x08 |