implements IDisposable
0x00x0038
Members 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_GCHandle | GCHandle | Private | — | |
| 0x08 | m_ThreadData | ThreadData[] | Private | — | |
| 0x08 | m_VertexPool | TempAllocator<UnityEngine.UIElements.Vertex> | Private | — | |
| 0x08 | m_IndexPool | TempAllocator<System.UInt16> | Private | — | |
| 0x01 | <disposed>k__BackingField | bool | Private | — | |
| 0x0031 | 0x07 | unreflected bytes to end of TempMeshAllocatorImpl | |||
Functions 9
| Signature | Flags | Native | Params |
|---|---|---|---|
| void .ctor() | Public+1 flags | 0x00 | |
| void CreateNativeHandle(ref TempMeshAllocator& allocator) | Public | 0x08 | |
| NativeSlice<T> Allocate(int count, int alignment) | Private | 0x10 | |
| void AllocateTempMesh(int vertexCount, int indexCount, ref NativeSlice<UnityEngine.UIElements.Vertex>& vertices, ref NativeSlice<System.UInt16>& indices) | Public | 0x10 | |
| void Clear() | Public | 0x00 | |
| bool get_disposed() | 2 flags | 0x01 | |
| void set_disposed(bool value) | Private+1 flags | 0x01 | |
| void Dispose() | PublicFinal+2 flags | 0x00 | |
| void Dispose(bool disposing) | 1 flags | 0x01 |