| TerrainData get_terrainData() | Public+1 flags | | 0x08 |
| bool get_allowAutoConnect() | Public+1 flags | | 0x01 |
| int get_groupingID() | Public+1 flags | | 0x04 |
| float SampleHeight(const Vector3& worldPosition) | Public | | 0x0C |
| void SetNeighbors(Terrain left, Terrain top, Terrain right, Terrain bottom) | Public | | 0x08 |
| Terrain[] get_activeTerrains() | PublicStatic+1 flags | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| long get_terrainData_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| bool get_allowAutoConnect_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| int get_groupingID_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| float SampleHeight_Injected(long _unity_self, ref Vector3& worldPosition) | PrivateStatic | | 0x0C |
| void SetNeighbors_Injected(long _unity_self, long left, long top, long right, long bottom) | PrivateStatic | | 0x08 |