| Terrain GetTerrain(int tileX, int tileZ) | Public | | 0x08 |
| TerrainMap CreateFromPlacement(Terrain originTerrain, Predicate<UnityEngine.Terrain> filter, bool fullValidation) | PublicStatic | | 0x08 |
| TerrainMap CreateFromPlacement(const Vector2& gridOrigin, const Vector2& gridSize, Predicate<UnityEngine.Terrain> filter, bool fullValidation) | PublicStatic | | 0x08 |
| Dictionary<UnityEngine.TerrainUtils.TerrainTileCoord get_terrainTiles() | Public+1 flags | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void AddTerrainInternal(int x, int z, Terrain terrain) | Private | | 0x08 |
| bool TryToAddTerrain(int tileX, int tileZ, Terrain terrain) | Private | | 0x08 |
| void ValidateTerrain(int tileX, int tileZ) | Private | | 0x04 |
| TerrainMapStatusCode Validate() | Private | | 0x04 |