Zdexby TheHolyOneZ
36,909 classes
Class

ShadowShape2DProvider_SpriteRenderer

: ShadowShape2DProvider : Object
UnityEngine.Rendering.Universal.ShadowShape2DProvider_SpriteRenderer, Unity.RenderPipelines.Universal.2D.Runtime 0x0028 (40 B) inherited 0x0010 Unity.RenderPipelines.Universal.2D.Runtime.dll
0x00x0028

Members 4

OffsetSizeNameTypeFlagsDefault
—0x04k_InitialTrimfloatPrivateStatic+1 flags1028443341
0x08m_PersistantShapeDataShadowShape2DPrivate—
0x04m_CurrentDrawModeSpriteDrawModePrivate—
0x08m_CurrentDrawModeSizeVector2Private—
0x00240x04unreflected bytes to end of ShadowShape2DProvider_SpriteRenderer

Functions 11

SignatureFlagsNativeParams
void SetFullRectShapeData(SpriteRenderer spriteRenderer, ShadowShape2D shadowShape2D)Private0x08
void SetPersistantShapeData(Sprite sprite, ShadowShape2D shadowShape2D, const NativeSlice<UnityEngine.Vector3>& vertexSlice)Private0x10
void TryToSetPersistantShapeData(SpriteRenderer spriteRenderer, ShadowShape2D persistantShadowShape, bool force)Private0x08
void UpdatePersistantShapeData(SpriteRenderer spriteRenderer)Private0x08
int Priority()Public+1 flags0x04
bool IsShapeSource(Component sourceComponent)Public+1 flags0x08
void OnPersistantDataCreated(Component sourceComponent, ShadowShape2D persistantShadowShape)Public+1 flags0x08
void OnBeforeRender(Component sourceComponent, const Bounds& worldCullingBounds, ShadowShape2D persistantShadowShape)Public+1 flags0x18
void Enabled(Component sourceComponent, ShadowShape2D persistantShadowShape)Public+1 flags0x08
void Disabled(Component sourceComponent, ShadowShape2D persistantShadowShape)Public+1 flags0x08
void .ctor()Public+1 flags0x00