Class
UniversalRenderPipelineAsset
: RenderPipelineAsset`1 : RenderPipelineAsset : ScriptableObject : Object : Objectimplements ISerializationCallbackReceiver, IProbeVolumeEnabledRenderPipeline, IGPUResidentRenderPipeline, IRenderGraphEnabledRenderPipeline, ISTPEnabledRenderPipeline
0x00x0168
Members 96
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_DefaultShader | Shader | Private | — | |
| 0x08 | m_Renderers | ScriptableRenderer[] | Private | — | |
| — | 0x04 | k_LastVersion | int | PrivateStatic+1 flags | 256 |
| 0x04 | k_AssetVersion | int | Private | — | |
| 0x04 | k_AssetPreviousVersion | int | Private | — | |
| 0x04 | m_RendererType | RendererType | Private | — | |
| 0x003C | 0x04 | padding / unreflected | |||
| 0x08 | m_RendererData | ScriptableRendererData | 1 flags | — | |
| 0x08 | m_RendererDataList | ScriptableRendererData[] | 1 flags | — | |
| 0x04 | m_DefaultRendererIndex | int | 1 flags | — | |
| 0x01 | m_RequireDepthTexture | bool | Private | — | |
| 0x01 | m_RequireOpaqueTexture | bool | Private | — | |
| 0x0056 | 0x02 | padding / unreflected | |||
| 0x04 | m_OpaqueDownsampling | Downsampling | Private | — | |
| 0x01 | m_SupportsTerrainHoles | bool | Private | — | |
| 0x01 | m_SupportsHDR | bool | Private | — | |
| 0x005E | 0x02 | padding / unreflected | |||
| 0x04 | m_HDRColorBufferPrecision | HDRColorBufferPrecision | Private | — | |
| 0x04 | m_MSAA | MsaaQuality | Private | — | |
| 0x04 | m_RenderScale | float | Private | — | |
| 0x04 | m_UpscalingFilter | UpscalingFilterSelection | Private | — | |
| 0x01 | m_FsrOverrideSharpness | bool | Private | — | |
| 0x0071 | 0x03 | padding / unreflected | |||
| 0x04 | m_FsrSharpness | float | Private | — | |
| 0x01 | m_EnableLODCrossFade | bool | Private | — | |
| 0x0079 | 0x03 | padding / unreflected | |||
| 0x04 | m_LODCrossFadeDitheringType | LODCrossFadeDitheringType | Private | — | |
| 0x04 | m_ShEvalMode | ShEvalMode | Private | — | |
| 0x04 | m_LightProbeSystem | LightProbeSystem | Private | — | |
| 0x04 | m_ProbeVolumeMemoryBudget | ProbeVolumeTextureMemoryBudget | Private | — | |
| 0x04 | m_ProbeVolumeBlendingMemoryBudget | ProbeVolumeBlendingTextureMemoryBudget | Private | — | |
| 0x01 | m_SupportProbeVolumeGPUStreaming | bool | Private | — | |
| 0x01 | m_SupportProbeVolumeDiskStreaming | bool | Private | — | |
| 0x01 | m_SupportProbeVolumeScenarios | bool | Private | — | |
| 0x01 | m_SupportProbeVolumeScenarioBlending | bool | Private | — | |
| 0x04 | m_ProbeVolumeSHBands | ProbeVolumeSHBands | Private | — | |
| 0x04 | m_MainLightRenderingMode | LightRenderingMode | Private | — | |
| 0x01 | m_MainLightShadowsSupported | bool | Private | — | |
| 0x009D | 0x03 | padding / unreflected | |||
| 0x04 | m_MainLightShadowmapResolution | ShadowResolution | Private | — | |
| 0x04 | m_AdditionalLightsRenderingMode | LightRenderingMode | Private | — | |
| 0x04 | m_AdditionalLightsPerObjectLimit | int | Private | — | |
| 0x01 | m_AdditionalLightShadowsSupported | bool | Private | — | |
| 0x00AD | 0x03 | padding / unreflected | |||
| 0x04 | m_AdditionalLightsShadowmapResolution | ShadowResolution | Private | — | |
| 0x04 | m_AdditionalLightsShadowResolutionTierLow | int | Private | — | |
| 0x04 | m_AdditionalLightsShadowResolutionTierMedium | int | Private | — | |
| 0x04 | m_AdditionalLightsShadowResolutionTierHigh | int | Private | — | |
| 0x01 | m_ReflectionProbeBlending | bool | Private | — | |
| 0x01 | m_ReflectionProbeBoxProjection | bool | Private | — | |
| 0x01 | m_ReflectionProbeAtlas | bool | Private | — | |
| 0x00C3 | 0x01 | padding / unreflected | |||
| 0x04 | m_ShadowDistance | float | Private | — | |
| 0x04 | m_ShadowCascadeCount | int | Private | — | |
| 0x04 | m_Cascade2Split | float | Private | — | |
| 0x08 | m_Cascade3Split | Vector2 | Private | — | |
| 0x0C | m_Cascade4Split | Vector3 | Private | — | |
| 0x04 | m_CascadeBorder | float | Private | — | |
| 0x04 | m_ShadowDepthBias | float | Private | — | |
| 0x04 | m_ShadowNormalBias | float | Private | — | |
| 0x01 | m_SoftShadowsSupported | bool | Private | — | |
| 0x01 | m_ConservativeEnclosingSphere | bool | Private | — | |
| 0x00F2 | 0x02 | padding / unreflected | |||
| 0x04 | m_NumIterationsEnclosingSphere | int | Private | — | |
| 0x04 | m_SoftShadowQuality | SoftShadowQuality | Private | — | |
| 0x04 | m_AdditionalLightsCookieResolution | LightCookieResolution | Private | — | |
| 0x04 | m_AdditionalLightsCookieFormat | LightCookieFormat | Private | — | |
| 0x01 | m_UseSRPBatcher | bool | Private | — | |
| 0x01 | m_SupportsDynamicBatching | bool | Private | — | |
| 0x01 | m_MixedLightingSupported | bool | Private | — | |
| 0x01 | m_SupportsLightCookies | bool | Private | — | |
| 0x01 | m_SupportsLightLayers | bool | Private | — | |
| 0x0109 | 0x03 | padding / unreflected | |||
| 0x04 | m_DebugLevel | PipelineDebugLevel | Private | — | |
| 0x04 | m_StoreActionsOptimization | StoreActionsOptimization | Private | — | |
| 0x01 | m_UseAdaptivePerformance | bool | Private | — | |
| 0x0115 | 0x03 | padding / unreflected | |||
| 0x04 | m_ColorGradingMode | ColorGradingMode | Private | — | |
| 0x04 | m_ColorGradingLutSize | int | Private | — | |
| 0x01 | m_AllowPostProcessAlphaOutput | bool | Private | — | |
| 0x01 | m_UseFastSRGBLinearConversion | bool | Private | — | |
| 0x01 | m_SupportDataDrivenLensFlare | bool | Private | — | |
| 0x01 | m_SupportScreenSpaceLensFlare | bool | Private | — | |
| 0x01 | m_GPUResidentDrawerMode | GPUResidentDrawerMode | Private | — | |
| 0x0125 | 0x03 | padding / unreflected | |||
| 0x04 | m_SmallMeshScreenPercentage | float | Private | — | |
| 0x01 | m_GPUResidentDrawerEnableOcclusionCullingInCameras | bool | Private | — | |
| 0x012D | 0x03 | padding / unreflected | |||
| 0x04 | m_ShadowType | ShadowQuality | Private | — | |
| 0x01 | m_LocalShadowsSupported | bool | Private | — | |
| 0x0135 | 0x03 | padding / unreflected | |||
| 0x04 | m_LocalShadowsAtlasResolution | ShadowResolution | Private | — | |
| 0x04 | m_MaxPixelLights | int | Private | — | |
| 0x04 | m_ShadowAtlasResolution | ShadowResolution | Private | — | |
| 0x04 | m_VolumeFrameworkUpdateMode | VolumeFrameworkUpdateMode | Private | — | |
| 0x08 | m_VolumeProfile | VolumeProfile | Private | — | |
| — | 0x04 | k_MinLutSize | int | PublicStatic+1 flags | 256 |
| — | 0x04 | k_MaxLutSize | int | PublicStatic+1 flags | 256 |
| — | 0x04 | k_ShadowCascadeMinCount | int | Static+2 flags | 256 |
| — | 0x04 | k_ShadowCascadeMaxCount | int | Static+2 flags | 256 |
| 0x04 | AdditionalLightsDefaultShadowResolutionTierLow | int | PublicStatic+1 flags | — | |
| 0x04 | AdditionalLightsDefaultShadowResolutionTierMedium | int | PublicStatic+1 flags | — | |
| 0x04 | AdditionalLightsDefaultShadowResolutionTierHigh | int | PublicStatic+1 flags | — | |
| 0x08 | s_Names | string[] | PrivateStatic | — | |
| 0x08 | s_Values | int[] | PrivateStatic | — | |
| 0x08 | s_LightCookieFormatList | GraphicsFormat[][] | PrivateStatic | — | |
| 0x08 | apvScenesData | ProbeVolumeSceneData | 1 flags | — | |
| 0x04 | m_ShaderVariantLogLevel | int | Private | — | |
| 0x04 | m_ShadowCascades | ShadowCascadesOption | Private | — | |
| 0x08 | m_Textures | TextureResources | Private | — | |
Inherited from RenderPipelineAsset 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | <requiresCompatibleRenderPipelineGlobalSettings>k__BackingField | bool | Private+1 flags | — |
Inherited from Object 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| — | 0x04 | kInstanceID_None | int | PrivateStatic+1 flags | 8 |
| 0x08 | m_CachedPtr | long | Private | — | |
| 0x04 | OffsetOfInstanceIDInCPlusPlusObject | int | Static+2 flags | — | |
| — | 0x08 | objectIsNullMessage | string | PrivateStatic+1 flags | — |
| — | 0x08 | cloneDestroyedMessage | string | PrivateStatic+1 flags | — |
Functions 184
| Signature | Flags | Native | Params |
|---|---|---|---|
| Material GetMaterial(const DefaultMaterialType& materialType) | Private | 0x08 | |
| Material get_defaultMaterial() | Public+2 flags | 0x08 | |
| Material get_defaultParticleMaterial() | Public+2 flags | 0x08 | |
| Material get_defaultLineMaterial() | Public+2 flags | 0x08 | |
| Material get_defaultTerrainMaterial() | Public+2 flags | 0x08 | |
| Material get_default2DMaterial() | Public+2 flags | 0x08 | |
| Material get_default2DMaskMaterial() | Public+2 flags | 0x08 | |
| Material get_decalMaterial() | Public+1 flags | 0x08 | |
| Shader get_defaultShader() | Public+2 flags | 0x08 | |
| Shader get_terrainDetailLitShader() | Public+2 flags | 0x08 | |
| Shader get_terrainDetailGrassShader() | Public+2 flags | 0x08 | |
| Shader get_terrainDetailGrassBillboardShader() | Public+2 flags | 0x08 | |
| bool IsAtLastVersion() | 1 flags | 0x01 | |
| GPUResidentDrawerSettings UnityEngine.Rendering.IGPUResidentRenderPipeline.get_gpuResidentDrawerSettings() | PrivateFinal+3 flags | 0x18 | |
| ReadOnlySpan<UnityEngine.Rendering.Universal.ScriptableRendererData> get_rendererDataList() | Public+1 flags | 0x10 | |
| ReadOnlySpan<UnityEngine.Rendering.Universal.ScriptableRenderer> get_renderers() | Public+1 flags | 0x10 | |
| bool get_isImmediateModeSupported() | PublicFinal+3 flags | 0x01 | |
| ScriptableRendererData LoadBuiltinRendererData(const RendererType& type) | Public | 0x08 | |
| void EnsureGlobalSettings() | 2 flags | 0x00 | |
| RenderPipeline CreatePipeline() | 2 flags | 0x08 | |
| void DestroyRenderers() | 1 flags | 0x00 | |
| void DestroyRenderer(ref ScriptableRenderer& renderer) | Private | 0x08 | |
| void OnDisable() | 2 flags | 0x00 | |
| void CreateRenderers() | Private | 0x00 | |
| ScriptableRenderer get_scriptableRenderer() | Public+1 flags | 0x08 | |
| ScriptableRenderer GetRenderer(int index) | Public | 0x08 | |
| ScriptableRendererData get_scriptableRendererData() | 2 flags | 0x08 | |
| GraphicsFormat get_additionalLightsCookieFormat() | 2 flags | 0x04 | |
| Vector2Int get_additionalLightsCookieResolution() | 2 flags | 0x08 | |
| int[] get_rendererIndexList() | 2 flags | 0x08 | |
| bool get_supportsCameraDepthTexture() | Public+1 flags | 0x01 | |
| void set_supportsCameraDepthTexture(bool value) | Public+1 flags | 0x01 | |
| bool get_supportsCameraOpaqueTexture() | Public+1 flags | 0x01 | |
| void set_supportsCameraOpaqueTexture(bool value) | Public+1 flags | 0x01 | |
| Downsampling get_opaqueDownsampling() | Public+1 flags | 0x04 | |
| bool get_supportsTerrainHoles() | Public+1 flags | 0x01 | |
| StoreActionsOptimization get_storeActionsOptimization() | Public+1 flags | 0x04 | |
| void set_storeActionsOptimization(const StoreActionsOptimization& value) | Public+1 flags | 0x04 | |
| bool get_supportsHDR() | Public+1 flags | 0x01 | |
| void set_supportsHDR(bool value) | Public+1 flags | 0x01 | |
| HDRColorBufferPrecision get_hdrColorBufferPrecision() | Public+1 flags | 0x04 | |
| void set_hdrColorBufferPrecision(const HDRColorBufferPrecision& value) | Public+1 flags | 0x04 | |
| int get_msaaSampleCount() | Public+1 flags | 0x04 | |
| void set_msaaSampleCount(int value) | Public+1 flags | 0x04 | |
| float get_renderScale() | Public+1 flags | 0x04 | |
| void set_renderScale(float value) | Public+1 flags | 0x04 | |
| bool get_enableLODCrossFade() | Public+1 flags | 0x01 | |
| LODCrossFadeDitheringType get_lodCrossFadeDitheringType() | Public+1 flags | 0x04 | |
| UpscalingFilterSelection get_upscalingFilter() | Public+1 flags | 0x04 | |
| void set_upscalingFilter(const UpscalingFilterSelection& value) | Public+1 flags | 0x04 | |
| string get_upscalerName() | Public+1 flags | 0x08 | |
| bool get_fsrOverrideSharpness() | Public+1 flags | 0x01 | |
| void set_fsrOverrideSharpness(bool value) | Public+1 flags | 0x01 | |
| float get_fsrSharpness() | Public+1 flags | 0x04 | |
| void set_fsrSharpness(float value) | Public+1 flags | 0x04 | |
| ShEvalMode get_shEvalMode() | Public+1 flags | 0x04 | |
| void set_shEvalMode(const ShEvalMode& value) | 2 flags | 0x04 | |
| LightProbeSystem get_lightProbeSystem() | Public+1 flags | 0x04 | |
| void set_lightProbeSystem(const LightProbeSystem& value) | 2 flags | 0x04 | |
| ProbeVolumeTextureMemoryBudget get_probeVolumeMemoryBudget() | Public+1 flags | 0x04 | |
| void set_probeVolumeMemoryBudget(const ProbeVolumeTextureMemoryBudget& value) | 2 flags | 0x04 | |
| ProbeVolumeBlendingTextureMemoryBudget get_probeVolumeBlendingMemoryBudget() | Public+1 flags | 0x04 | |
| void set_probeVolumeBlendingMemoryBudget(const ProbeVolumeBlendingTextureMemoryBudget& value) | 2 flags | 0x04 | |
| bool get_supportProbeVolumeStreaming() | Public+1 flags | 0x01 | |
| void set_supportProbeVolumeStreaming(bool value) | 2 flags | 0x01 | |
| bool get_supportProbeVolumeGPUStreaming() | Public+1 flags | 0x01 | |
| void set_supportProbeVolumeGPUStreaming(bool value) | 2 flags | 0x01 | |
| bool get_supportProbeVolumeDiskStreaming() | Public+1 flags | 0x01 | |
| void set_supportProbeVolumeDiskStreaming(bool value) | 2 flags | 0x01 | |
| bool get_supportProbeVolumeScenarios() | Public+1 flags | 0x01 | |
| void set_supportProbeVolumeScenarios(bool value) | 2 flags | 0x01 | |
| bool get_supportProbeVolumeScenarioBlending() | Public+1 flags | 0x01 | |
| void set_supportProbeVolumeScenarioBlending(bool value) | 2 flags | 0x01 | |
| ProbeVolumeSHBands get_probeVolumeSHBands() | Public+1 flags | 0x04 | |
| void set_probeVolumeSHBands(const ProbeVolumeSHBands& value) | 2 flags | 0x04 | |
| LightRenderingMode get_mainLightRenderingMode() | Public+1 flags | 0x04 | |
| void set_mainLightRenderingMode(const LightRenderingMode& value) | 2 flags | 0x04 | |
| bool get_supportsMainLightShadows() | Public+1 flags | 0x01 | |
| void set_supportsMainLightShadows(bool value) | 2 flags | 0x01 | |
| int get_mainLightShadowmapResolution() | Public+1 flags | 0x04 | |
| void set_mainLightShadowmapResolution(int value) | Public+1 flags | 0x04 | |
| LightRenderingMode get_additionalLightsRenderingMode() | Public+1 flags | 0x04 | |
| void set_additionalLightsRenderingMode(const LightRenderingMode& value) | 2 flags | 0x04 | |
| int get_maxAdditionalLightsCount() | Public+1 flags | 0x04 | |
| void set_maxAdditionalLightsCount(int value) | Public+1 flags | 0x04 | |
| bool get_supportsAdditionalLightShadows() | Public+1 flags | 0x01 | |
| void set_supportsAdditionalLightShadows(bool value) | 2 flags | 0x01 | |
| int get_additionalLightsShadowmapResolution() | Public+1 flags | 0x04 | |
| void set_additionalLightsShadowmapResolution(int value) | Public+1 flags | 0x04 | |
| int get_additionalLightsShadowResolutionTierLow() | Public+1 flags | 0x04 | |
| void set_additionalLightsShadowResolutionTierLow(int value) | 2 flags | 0x04 | |
| int get_additionalLightsShadowResolutionTierMedium() | Public+1 flags | 0x04 | |
| void set_additionalLightsShadowResolutionTierMedium(int value) | 2 flags | 0x04 | |
| int get_additionalLightsShadowResolutionTierHigh() | Public+1 flags | 0x04 | |
| void set_additionalLightsShadowResolutionTierHigh(int value) | 2 flags | 0x04 | |
| int GetAdditionalLightsShadowResolution(int additionalLightsShadowResolutionTier) | 1 flags | 0x04 | |
| bool get_reflectionProbeBlending() | Public+1 flags | 0x01 | |
| void set_reflectionProbeBlending(bool value) | 2 flags | 0x01 | |
| bool ShouldUseReflectionProbeBlending() | 1 flags | 0x01 | |
| bool get_reflectionProbeBoxProjection() | Public+1 flags | 0x01 | |
| void set_reflectionProbeBoxProjection(bool value) | 2 flags | 0x01 | |
| bool get_reflectionProbeAtlas() | Public+1 flags | 0x01 | |
| void set_reflectionProbeAtlas(bool value) | 2 flags | 0x01 | |
| bool ShouldUseReflectionProbeAtlasBlending(const RenderingMode& renderingMode) | 1 flags | 0x04 | |
| float get_shadowDistance() | Public+1 flags | 0x04 | |
| void set_shadowDistance(float value) | Public+1 flags | 0x04 | |
| int get_shadowCascadeCount() | Public+1 flags | 0x04 | |
| void set_shadowCascadeCount(int value) | Public+1 flags | 0x04 | |
| float get_cascade2Split() | Public+1 flags | 0x04 | |
| void set_cascade2Split(float value) | Public+1 flags | 0x04 | |
| Vector2 get_cascade3Split() | Public+1 flags | 0x08 | |
| void set_cascade3Split(const Vector2& value) | Public+1 flags | 0x08 | |
| Vector3 get_cascade4Split() | Public+1 flags | 0x0C | |
| void set_cascade4Split(const Vector3& value) | Public+1 flags | 0x0C | |
| float get_cascadeBorder() | Public+1 flags | 0x04 | |
| void set_cascadeBorder(float value) | Public+1 flags | 0x04 | |
| float get_shadowDepthBias() | Public+1 flags | 0x04 | |
| void set_shadowDepthBias(float value) | Public+1 flags | 0x04 | |
| float get_shadowNormalBias() | Public+1 flags | 0x04 | |
| void set_shadowNormalBias(float value) | Public+1 flags | 0x04 | |
| bool get_supportsSoftShadows() | Public+1 flags | 0x01 | |
| void set_supportsSoftShadows(bool value) | 2 flags | 0x01 | |
| SoftShadowQuality get_softShadowQuality() | 2 flags | 0x04 | |
| void set_softShadowQuality(const SoftShadowQuality& value) | 2 flags | 0x04 | |
| bool get_supportsDynamicBatching() | Public+1 flags | 0x01 | |
| void set_supportsDynamicBatching(bool value) | Public+1 flags | 0x01 | |
| bool get_supportsMixedLighting() | Public+1 flags | 0x01 | |
| bool get_supportsLightCookies() | Public+1 flags | 0x01 | |
| bool get_supportsLightLayers() | Public+1 flags | 0x01 | |
| bool get_useRenderingLayers() | Public+1 flags | 0x01 | |
| VolumeFrameworkUpdateMode get_volumeFrameworkUpdateMode() | Public+1 flags | 0x04 | |
| VolumeProfile get_volumeProfile() | Public+1 flags | 0x08 | |
| void set_volumeProfile(VolumeProfile value) | Public+1 flags | 0x08 | |
| PipelineDebugLevel get_debugLevel() | Public+1 flags | 0x04 | |
| bool get_useSRPBatcher() | Public+1 flags | 0x01 | |
| void set_useSRPBatcher(bool value) | Public+1 flags | 0x01 | |
| bool get_enableRenderGraph() | Public+1 flags | 0x01 | |
| void OnEnableRenderGraphChanged() | 1 flags | 0x00 | |
| ColorGradingMode get_colorGradingMode() | Public+1 flags | 0x04 | |
| void set_colorGradingMode(const ColorGradingMode& value) | Public+1 flags | 0x04 | |
| int get_colorGradingLutSize() | Public+1 flags | 0x04 | |
| void set_colorGradingLutSize(int value) | Public+1 flags | 0x04 | |
| bool get_allowPostProcessAlphaOutput() | Public+1 flags | 0x01 | |
| bool get_useFastSRGBLinearConversion() | Public+1 flags | 0x01 | |
| bool get_supportScreenSpaceLensFlare() | Public+1 flags | 0x01 | |
| bool get_supportDataDrivenLensFlare() | Public+1 flags | 0x01 | |
| bool get_useAdaptivePerformance() | Public+1 flags | 0x01 | |
| void set_useAdaptivePerformance(bool value) | Public+1 flags | 0x01 | |
| bool get_conservativeEnclosingSphere() | Public+1 flags | 0x01 | |
| void set_conservativeEnclosingSphere(bool value) | Public+1 flags | 0x01 | |
| int get_numIterationsEnclosingSphere() | Public+1 flags | 0x04 | |
| void set_numIterationsEnclosingSphere(int value) | Public+1 flags | 0x04 | |
| string get_renderPipelineShaderTag() | Public+2 flags | 0x08 | |
| bool get_requiresCompatibleRenderPipelineGlobalSettings() | 3 flags | 0x01 | |
| string[] get_renderingLayerMaskNames() | Public+2 flags | 0x08 | |
| string[] get_prefixedRenderingLayerMaskNames() | Public+2 flags | 0x08 | |
| string[] get_lightLayerMaskNames() | Public+1 flags | 0x08 | |
| GPUResidentDrawerMode get_gpuResidentDrawerMode() | PublicFinal+3 flags | 0x01 | |
| void set_gpuResidentDrawerMode(const GPUResidentDrawerMode& value) | PublicFinal+3 flags | 0x01 | |
| bool get_gpuResidentDrawerEnableOcclusionCullingInCameras() | Public+1 flags | 0x01 | |
| void set_gpuResidentDrawerEnableOcclusionCullingInCameras(bool value) | Public+1 flags | 0x01 | |
| bool IsGPUResidentDrawerSupportedBySRP(ref string& message, ref LogType& severity) | PublicFinal+2 flags | 0x08 | |
| float get_smallMeshScreenPercentage() | Public+1 flags | 0x04 | |
| void set_smallMeshScreenPercentage(float value) | Public+1 flags | 0x04 | |
| void OnBeforeSerialize() | PublicFinal+2 flags | 0x00 | |
| void OnAfterDeserialize() | PublicFinal+2 flags | 0x00 | |
| float ValidateShadowBias(float value) | Private | 0x04 | |
| int ValidatePerObjectLights(int value) | Private | 0x04 | |
| float ValidateRenderScale(float value) | Private | 0x04 | |
| bool ValidateRendererDataList(bool partial) | 1 flags | 0x01 | |
| bool ValidateRendererData(int index) | 1 flags | 0x04 | |
| bool get_supportProbeVolume() | PublicFinal+3 flags | 0x01 | |
| ProbeVolumeSHBands get_maxSHBands() | PublicFinal+3 flags | 0x04 | |
| ProbeVolumeSceneData get_probeVolumeSceneData() | PublicFinal+3 flags | 0x08 | |
| bool get_isStpUsed() | PublicFinal+3 flags | 0x01 | |
| ShaderVariantLogLevel get_shaderVariantLogLevel() | Public+1 flags | 0x04 | |
| void set_shaderVariantLogLevel(const ShaderVariantLogLevel& value) | Public+1 flags | 0x04 | |
| ShadowCascadesOption get_shadowCascadeOption() | Public+1 flags | 0x04 | |
| void set_shadowCascadeOption(const ShadowCascadesOption& value) | Public+1 flags | 0x04 | |
| TextureResources get_textures() | Public+1 flags | 0x08 | |
| IntermediateTextureMode get_intermediateTextureMode() | Public+1 flags | 0x04 | |
| void set_intermediateTextureMode(const IntermediateTextureMode& value) | Public+1 flags | 0x04 | |
| void .ctor() | Public+1 flags | 0x00 | |
| void .cctor() | PrivateStatic+1 flags | 0x00 |
Used by 21
types with a member, parameter or interface of this typeAmbientOcclusionConnectionDictionary`2EntryEqualityComparer`1HRendererURPICollection`1IDictionary`2IEqualityComparer`1IEquatable`1KeyCollectionKeyValuePair`2ObjectEqualityComparer`1RenderScaleConnectionShadowResolutionConnectionUniversalRenderPipelineUniversalRenderPipelineAsset[]UniversalRenderPipelineUtilsUpscalerController_URPUpscalingHelpersUpscalingRendererFeatureUpscalingRenderPass