Zdexby TheHolyOneZ
36,909 classes
Class

UpscalingRenderPass

: CameraJitterPass : ScriptableRenderPass : Object
TND.Upscaling.Framework.URP.UpscalingRenderPass, TND.Upscaling.Framework.Runtime.URP 0x0128 (296 B) inherited 0x00B0 TND.Upscaling.Framework.Runtime.URP.dll
0x00x0128

Members 24

OffsetSizeNameTypeFlagsDefault
0x04ScreenSizePropertyIDintPrivateStatic+1 flags—
0x04ScaledScreenParamsPropertyIDintPrivateStatic+1 flags—
0x08_executePassDelegateBaseRenderFunc<TND.Upscaling.Framework.URP.UpscalingRenderPass.PassDataPrivate+1 flags—
—0x08PassNamestringPrivateStatic+1 flags1855425872291
—0x04DepthStencilFormatGraphicsFormatPrivateStatic+1 flags419
0x04DepthTexturePropertyIDintPrivateStatic+1 flags—
0x04InputDepthPropertyIDintPrivateStatic+1 flags—
0x04MotionTexturePropertyIDintPrivateStatic+1 flags—
0x04BlitScaleBiasIDintPrivateStatic+1 flags—
0x04ViewIndexIDintPrivateStatic+1 flags—
0x08_currentRenderPipelineUniversalRenderPipelineAssetPrivate—
0x08_currentOpaqueOnlySourceOpaqueCopyPassPrivate—
0x08_currentAutoReactiveSourceAutoReactiveMaskPassPrivate—
0x08_currentCameraDataPtrlongPrivate—
0x08_copyDepthMaterialMaterialPrivate—
0x08_upsampleDepthMaterialMaterialPrivate—
0x08_copyDepthPropertiesMaterialPropertyBlockPrivate+1 flags—
0x08_upsampleDepthPropertiesMaterialPropertyBlockPrivate+1 flags—
0x08_upscalerOutputRTHandlePrivate—
0x08_upsampledDepthRTHandlePrivate—
0x08_tempTexturesList<UnityEngine.Rendering.RTHandle>Private+1 flags—
0x08_inputColorBlitterBlitterDelegatePrivate+1 flags—
0x08_inputDepthBlitterBlitterDelegatePrivate+1 flags—
0x08_inputMotionBlitterBlitterDelegatePrivate+1 flags—
Inherited from CameraJitterPass 3
OffsetSizeNameTypeFlagsDefault
0x08_currentControllerUpscalerController_URP1 flags—
0x08_currentJitterOffsetVector21 flags—
0x40_inverseJitterMatrixMatrix4x41 flags—
Inherited from ScriptableRenderPass 11
OffsetSizeNameTypeFlagsDefault
0x08k_CameraTargetRTHandlePublicStatic—
0x00080x08padding / unreflected
0x04<renderPassEvent>k__BackingFieldRenderPassEventPrivate—
0x01<requiresIntermediateTexture>k__BackingFieldboolPrivate—
0x00150x03padding / unreflected
0x08m_ProfingSamplerProfilingSamplerPrivate—
0x08m_PassNamestringPrivate—
0x01<isBlitRenderPass>k__BackingFieldboolPrivate—
0x00290x03padding / unreflected
0x04<renderPassQueueIndex>k__BackingFieldintPrivate—
0x10m_ColorAttachmentIndicesNativeArray<System.Int32>1 flags—
0x10m_InputAttachmentIndicesNativeArray<System.Int32>1 flags—
0x08<renderTargetFormat>k__BackingFieldGraphicsFormat[]Private—
0x04m_InputScriptableRenderPassInputPrivate—

Functions 21

SignatureFlagsNativeParams
void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData)Public+1 flags0x08
void ExecutePass(PassData passData, UnsafeGraphContext context)Private0x08
void UpdateCameraResolution(RenderGraph renderGraph, UniversalCameraData cameraData, ref RenderTextureDescriptor& upscaledDesc)PrivateStatic0x34
void .ctor()Public+1 flags0x00
bool Setup(UniversalRenderPipelineAsset renderPipeline, UpscalerController_URP controller, bool usingRenderGraph, Material copyDepthMaterial, Material upsampleDepthMaterial, OpaqueCopyPass opaqueOnlySource, AutoReactiveMaskPass autoReactiveMaskPass)Public0x08
void Dispose()Public0x00
void GetOutputDescriptors(ref RenderTextureDescriptor& cameraTargetDescriptor, ref Vector2Int& displaySize, ref RenderTextureDescriptor& outColorDescriptor, ref RenderTextureDescriptor& outDepthDescriptor)Private0x34
void OnCameraSetup(CommandBuffer cmd, ref RenderingData& renderingData)Public+1 flags0x28
void Configure(CommandBuffer cmd, const RenderTextureDescriptor& cameraTextureDescriptor)Public+1 flags0x34
void OnCameraCleanup(CommandBuffer cmd)Public+1 flags0x08
void CreateResources(const RenderTextureDescriptor& cameraTargetDescriptor, ref Vector2Int& displaySize)Private0x34
void ReleaseResources()Private0x00
void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData)Public+1 flags0x28
void DispatchUpscaler(CommandBuffer cmd, ref Matrix4x4& nonJitteredProjMatrix, int viewIndex, ref TextureRef& colorBuffer, ref TextureRef& depthBuffer, ref TextureRef& motionVectorBuffer, ref TextureRef& opaqueOnly, ref TextureRef& autoReactiveMask, ref TextureRef& output)Private0x70
void UpsampleDepth(CommandBuffer cmd, ScriptableRenderer renderer, ref Vector2Int& displaySize, bool postProcessingEnabled, const RenderTargetIdentifier& inputDepth, int viewCount, Texture outputDepth)Private0x28
void UpsampleDepth(CommandBuffer cmd, ref Vector2Int& displaySize, const RenderTargetIdentifier& inputDepth, int viewCount, Texture outputDepth)Private0x28
Texture BlitColor(CommandBuffer cmd, ref RenderTextureDescriptor& desc, ref RenderTargetIdentifier& source)Private0x34
Texture BlitDepth(CommandBuffer cmd, ref RenderTextureDescriptor& desc, ref RenderTargetIdentifier& source)Private0x34
Texture BlitMotion(CommandBuffer cmd, ref RenderTextureDescriptor& desc, ref RenderTargetIdentifier& source)Private0x34
RTHandle AllocateTempTexture(ref RenderTextureDescriptor& desc, const string& name)Private0x34
void .cctor()PrivateStatic+1 flags0x00

Used by 2

types with a member, parameter or interface of this type