| void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData) | Public+1 flags | | 0x08 |
| void ExecutePass(PassData passData, UnsafeGraphContext context) | Private | | 0x08 |
| void UpdateCameraResolution(RenderGraph renderGraph, UniversalCameraData cameraData, ref RenderTextureDescriptor& upscaledDesc) | PrivateStatic | | 0x34 |
| void .ctor() | Public+1 flags | | 0x00 |
| bool Setup(UniversalRenderPipelineAsset renderPipeline, UpscalerController_URP controller, bool usingRenderGraph, Material copyDepthMaterial, Material upsampleDepthMaterial, OpaqueCopyPass opaqueOnlySource, AutoReactiveMaskPass autoReactiveMaskPass) | Public | | 0x08 |
| void Dispose() | Public | | 0x00 |
| void GetOutputDescriptors(ref RenderTextureDescriptor& cameraTargetDescriptor, ref Vector2Int& displaySize, ref RenderTextureDescriptor& outColorDescriptor, ref RenderTextureDescriptor& outDepthDescriptor) | Private | | 0x34 |
| void OnCameraSetup(CommandBuffer cmd, ref RenderingData& renderingData) | Public+1 flags | | 0x28 |
| void Configure(CommandBuffer cmd, const RenderTextureDescriptor& cameraTextureDescriptor) | Public+1 flags | | 0x34 |
| void OnCameraCleanup(CommandBuffer cmd) | Public+1 flags | | 0x08 |
| void CreateResources(const RenderTextureDescriptor& cameraTargetDescriptor, ref Vector2Int& displaySize) | Private | | 0x34 |
| void ReleaseResources() | Private | | 0x00 |
| void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData) | Public+1 flags | | 0x28 |
| void DispatchUpscaler(CommandBuffer cmd, ref Matrix4x4& nonJitteredProjMatrix, int viewIndex, ref TextureRef& colorBuffer, ref TextureRef& depthBuffer, ref TextureRef& motionVectorBuffer, ref TextureRef& opaqueOnly, ref TextureRef& autoReactiveMask, ref TextureRef& output) | Private | | 0x70 |
| void UpsampleDepth(CommandBuffer cmd, ScriptableRenderer renderer, ref Vector2Int& displaySize, bool postProcessingEnabled, const RenderTargetIdentifier& inputDepth, int viewCount, Texture outputDepth) | Private | | 0x28 |
| void UpsampleDepth(CommandBuffer cmd, ref Vector2Int& displaySize, const RenderTargetIdentifier& inputDepth, int viewCount, Texture outputDepth) | Private | | 0x28 |
| Texture BlitColor(CommandBuffer cmd, ref RenderTextureDescriptor& desc, ref RenderTargetIdentifier& source) | Private | | 0x34 |
| Texture BlitDepth(CommandBuffer cmd, ref RenderTextureDescriptor& desc, ref RenderTargetIdentifier& source) | Private | | 0x34 |
| Texture BlitMotion(CommandBuffer cmd, ref RenderTextureDescriptor& desc, ref RenderTargetIdentifier& source) | Private | | 0x34 |
| RTHandle AllocateTempTexture(ref RenderTextureDescriptor& desc, const string& name) | Private | | 0x34 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |