| void .cctor() | PrivateStatic+1 flags | | 0x00 |
| void SetMainLightCastShadows(bool value, UniversalRenderPipelineAsset asset) | PublicStatic | | 0x08 |
| void SetAdditionalLightCastShadows(bool value, UniversalRenderPipelineAsset asset) | PublicStatic | | 0x08 |
| void SetMainLightShadowResolution(int value, UniversalRenderPipelineAsset asset) | PublicStatic | | 0x08 |
| int GetMainLightShadowResolution(UniversalRenderPipelineAsset asset) | PublicStatic | | 0x08 |
| void SetAdditionalLightShadowResolution(int value, UniversalRenderPipelineAsset asset) | PublicStatic | | 0x08 |
| void SetCascade2Split(float value, UniversalRenderPipelineAsset asset) | PublicStatic | | 0x08 |
| void SetCascade4Split(const Vector3& value, UniversalRenderPipelineAsset asset) | PublicStatic | | 0x0C |
| void SetSoftShadowsEnabled(bool value, UniversalRenderPipelineAsset asset) | PublicStatic | | 0x08 |
| ScriptableRendererData[] GetRendererDataList(UniversalRenderPipelineAsset asset) | PublicStatic | | 0x08 |
| uint8 GetRendererFeature(UniversalRenderPipelineAsset asset) | PublicStatic | | 0x08 |
| ScriptableRendererFeature GetRendererFeature(const string& typeName, UniversalRenderPipelineAsset asset) | PublicStatic | | 0x08 |
| uint8 GetRendererFeatureChild(ScriptableRendererFeature feature, const string& fieldName, const string& subFieldName) | PublicStatic | | 0x08 |
| void SetRendererFeatureChild(const uint8& value, ScriptableRendererFeature feature, const string& fieldName, const string& subFieldName) | PublicStatic | | 0x08 |
| bool IsRendererFeatureActive(UniversalRenderPipelineAsset asset, bool defaultValue) | PublicStatic | — | 0x08 |
| bool IsRendererFeatureActive(const string& typeName, UniversalRenderPipelineAsset asset, bool defaultValue) | PublicStatic | | 0x08 |
| void SetRendererFeatureActive(bool active, UniversalRenderPipelineAsset asset) | PublicStatic | | 0x08 |
| void SetRendererFeatureActive(const string& typeName, bool active, UniversalRenderPipelineAsset asset) | PublicStatic | | 0x08 |