Zdexby TheHolyOneZ
8,798 structs
Struct

RaycastHit

: ValueType : Object
UnityEngine.RaycastHit, UnityEngine.PhysicsModule 0x002C (44 B) UnityEngine.PhysicsModule.dll
0x00x002C

Members 6

OffsetSizeNameTypeFlags
0x0Cm_PointVector31 flags
0x0Cm_NormalVector31 flags
0x04m_FaceIDuint1 flags
0x04m_Distancefloat1 flags
0x08m_UVVector21 flags
0x04m_ColliderEntityId1 flags

Functions 12

SignatureFlagsNativeParams
Collider get_collider()Public+1 flags0x08
Vector3 get_point()Public+1 flags0x0C
void set_point(const Vector3& value)Public+1 flags0x0C
Vector3 get_normal()Public+1 flags0x0C
void set_normal(const Vector3& value)Public+1 flags0x0C
float get_distance()Public+1 flags0x04
void set_distance(float value)Public+1 flags0x04
Vector2 CalculateRaycastTexCoord(const EntityId& colliderInstanceID, const Vector2& uv, const Vector3& pos, uint face, int textcoord)PrivateStatic0x0C
Vector2 get_textureCoord()Public+1 flags0x08
Transform get_transform()Public+1 flags0x08
Rigidbody get_rigidbody()Public+1 flags0x08
void CalculateRaycastTexCoord_Injected(ref EntityId& colliderInstanceID, ref Vector2& uv, ref Vector3& pos, uint face, int textcoord, ref Vector2& ret)PrivateStatic0x0C

Used by 24

types with a member, parameter or interface of this type