Zdexby TheHolyOneZ
36,909 classes
Class

Physics

: Object
UnityEngine.Physics, UnityEngine.PhysicsModule 0x0010 (16 B) inherited 0x0010 UnityEngine.PhysicsModule.dll
0x00x0010

Members 5

OffsetSizeNameTypeFlagsDefault
0x08ContactModifyEventAction<UnityEngine.PhysicsScenePrivateStatic—
0x08ContactModifyEventCCDAction<UnityEngine.PhysicsScenePrivateStatic—
0x08GenericContactModifyEventAction<UnityEngine.PhysicsScenePrivateStatic—
0x08ContactEventContactEventDelegatePrivateStatic—
0x08s_ReusableCollisionCollisionPrivateStatic+1 flags—

Functions 83

SignatureFlagsNativeParams
void OnSceneContactModify(const PhysicsScene& scene, long buffer, int count, bool isCCD)PrivateStatic0x08
void PhysXOnSceneContactModify(const PhysicsScene& scene, long buffer, int count, bool isCCD)PrivateStatic0x08
Vector3 get_gravity()PublicStatic+1 flags0x0C
void set_gravity(const Vector3& value)PublicStatic+1 flags0x0C
void set_defaultContactOffset(float value)PublicStatic+1 flags0x04
void set_sleepThreshold(float value)PublicStatic+1 flags0x04
void set_queriesHitTriggers(bool value)PublicStatic+1 flags0x01
bool get_queriesHitBackfaces()PublicStatic+1 flags0x01
void set_queriesHitBackfaces(bool value)PublicStatic+1 flags0x01
void set_bounceThreshold(float value)PublicStatic+1 flags0x04
void set_defaultSolverIterations(int value)PublicStatic+1 flags0x04
void set_defaultSolverVelocityIterations(int value)PublicStatic+1 flags0x04
bool get_invokeCollisionCallbacks()PublicStatic+1 flags0x01
PhysicsScene get_defaultPhysicsScene()PublicStatic+1 flags0x08
bool Raycast(const Vector3& origin, const Vector3& direction, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PublicStatic0x0C
bool Raycast(const Vector3& origin, const Vector3& direction, float maxDistance, int layerMask)PublicStatic0x0C
bool Raycast(const Vector3& origin, const Vector3& direction, float maxDistance)PublicStatic0x0C
bool Raycast(const Vector3& origin, const Vector3& direction)PublicStatic0x0C
bool Raycast(const Vector3& origin, const Vector3& direction, ref RaycastHit& hitInfo, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PublicStatic0x2C
bool Raycast(const Vector3& origin, const Vector3& direction, ref RaycastHit& hitInfo, float maxDistance, int layerMask)PublicStatic0x2C
bool Raycast(const Vector3& origin, const Vector3& direction, ref RaycastHit& hitInfo, float maxDistance)PublicStatic0x2C
bool Raycast(const Vector3& origin, const Vector3& direction, ref RaycastHit& hitInfo)PublicStatic0x2C
bool Raycast(const Ray& ray, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PublicStatic0x18
bool Raycast(const Ray& ray, float maxDistance, int layerMask)PublicStatic0x18
bool Raycast(const Ray& ray, float maxDistance)PublicStatic0x18
bool Raycast(const Ray& ray)PublicStatic0x18
bool Raycast(const Ray& ray, ref RaycastHit& hitInfo, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PublicStatic0x2C
bool Raycast(const Ray& ray, ref RaycastHit& hitInfo, float maxDistance, int layerMask)PublicStatic0x2C
bool Raycast(const Ray& ray, ref RaycastHit& hitInfo, float maxDistance)PublicStatic0x2C
bool Raycast(const Ray& ray, ref RaycastHit& hitInfo)PublicStatic0x2C
bool SphereCast(const Vector3& origin, float radius, const Vector3& direction, ref RaycastHit& hitInfo, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PublicStatic0x2C
RaycastHit[] Internal_RaycastAll(const PhysicsScene& physicsScene, const Ray& ray, float maxDistance, int mask, const QueryTriggerInteraction& queryTriggerInteraction)PrivateStatic0x18
RaycastHit[] RaycastAll(const Vector3& origin, const Vector3& direction, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PublicStatic0x0C
RaycastHit[] RaycastAll(const Vector3& origin, const Vector3& direction, float maxDistance, int layerMask)PublicStatic0x0C
RaycastHit[] RaycastAll(const Vector3& origin, const Vector3& direction, float maxDistance)PublicStatic0x0C
RaycastHit[] RaycastAll(const Vector3& origin, const Vector3& direction)PublicStatic0x0C
RaycastHit[] RaycastAll(const Ray& ray, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PublicStatic0x18
RaycastHit[] RaycastAll(const Ray& ray, float maxDistance, int layerMask)PublicStatic0x18
RaycastHit[] RaycastAll(const Ray& ray, float maxDistance)PublicStatic0x18
RaycastHit[] RaycastAll(const Ray& ray)PublicStatic0x18
int RaycastNonAlloc(const Ray& ray, const RaycastHit[]& results, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PublicStatic0x18
int RaycastNonAlloc(const Ray& ray, const RaycastHit[]& results, float maxDistance, int layerMask)PublicStatic0x18
int RaycastNonAlloc(const Ray& ray, const RaycastHit[]& results, float maxDistance)PublicStatic0x18
int RaycastNonAlloc(const Ray& ray, const RaycastHit[]& results)PublicStatic0x18
int RaycastNonAlloc(const Vector3& origin, const Vector3& direction, const RaycastHit[]& results, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PublicStatic0x0C
int RaycastNonAlloc(const Vector3& origin, const Vector3& direction, const RaycastHit[]& results, float maxDistance, int layerMask)PublicStatic0x0C
int RaycastNonAlloc(const Vector3& origin, const Vector3& direction, const RaycastHit[]& results, float maxDistance)PublicStatic0x0C
int RaycastNonAlloc(const Vector3& origin, const Vector3& direction, const RaycastHit[]& results)PublicStatic0x0C
Collider[] OverlapSphere_Internal(const PhysicsScene& physicsScene, const Vector3& position, float radius, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PrivateStatic0x0C
Collider[] OverlapSphere(const Vector3& position, float radius, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PublicStatic0x0C
Collider[] OverlapSphere(const Vector3& position, float radius, int layerMask)PublicStatic0x0C
Collider[] OverlapSphere(const Vector3& position, float radius)PublicStatic0x0C
bool get_reuseCollisionCallbacks()PublicStatic+1 flags0x01
bool Query_ComputePenetration(Collider colliderA, const Vector3& positionA, const Quaternion& rotationA, Collider colliderB, const Vector3& positionB, const Quaternion& rotationB, ref Vector3& direction, ref float& distance)PrivateStatic0x10
bool ComputePenetration(Collider colliderA, const Vector3& positionA, const Quaternion& rotationA, Collider colliderB, const Vector3& positionB, const Quaternion& rotationB, ref Vector3& direction, ref float& distance)PublicStatic0x10
int OverlapSphereNonAlloc(const Vector3& position, float radius, const Collider[]& results, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PublicStatic0x0C
int OverlapSphereNonAlloc(const Vector3& position, float radius, const Collider[]& results, int layerMask)PublicStatic0x0C
int OverlapSphereNonAlloc(const Vector3& position, float radius, const Collider[]& results)PublicStatic0x0C
int SphereCastNonAlloc(const Vector3& origin, float radius, const Vector3& direction, const RaycastHit[]& results, float maxDistance, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PublicStatic0x0C
Collider[] OverlapBox_Internal(const PhysicsScene& physicsScene, const Vector3& center, const Vector3& halfExtents, const Quaternion& orientation, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PrivateStatic0x10
Collider[] OverlapBox(const Vector3& center, const Vector3& halfExtents, const Quaternion& orientation, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PublicStatic0x10
Collider[] OverlapBox(const Vector3& center, const Vector3& halfExtents, const Quaternion& orientation)PublicStatic0x10
int OverlapCapsuleNonAlloc(const Vector3& point0, const Vector3& point1, float radius, const Collider[]& results, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PublicStatic0x0C
Collider GetColliderByInstanceID(const EntityId& entityId)Static+1 flags0x08
Component GetBodyByInstanceID(const EntityId& entityId)Static+1 flags0x08
void SendOnCollisionEnter(Component component, Collision collision)PrivateStatic0x08
void SendOnCollisionStay(Component component, Collision collision)PrivateStatic0x08
void SendOnCollisionExit(Component component, Collision collision)PrivateStatic0x08
void OnSceneContact(const PhysicsScene& scene, long buffer, int count)PrivateStatic0x08
void ReportContacts(const ReadOnly<UnityEngine.ContactPairHeader>& array)PrivateStatic0x10
Collision GetCollisionToReport(ref ContactPairHeader& header, ref ContactPair& pair, bool flipped)PrivateStatic0x48
void .cctor()PrivateStatic+1 flags0x00
void get_gravity_Injected(ref Vector3& ret)PrivateStatic0x0C
void set_gravity_Injected(ref Vector3& value)PrivateStatic0x0C
void Internal_RaycastAll_Injected(ref PhysicsScene& physicsScene, ref Ray& ray, float maxDistance, int mask, const QueryTriggerInteraction& queryTriggerInteraction, ref BlittableArrayWrapper& ret)PrivateStatic0x18
Collider[] OverlapSphere_Internal_Injected(ref PhysicsScene& physicsScene, ref Vector3& position, float radius, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PrivateStatic0x0C
bool Query_ComputePenetration_Injected(long colliderA, ref Vector3& positionA, ref Quaternion& rotationA, long colliderB, ref Vector3& positionB, ref Quaternion& rotationB, ref Vector3& direction, ref float& distance)PrivateStatic0x10
Collider[] OverlapBox_Internal_Injected(ref PhysicsScene& physicsScene, ref Vector3& center, ref Vector3& halfExtents, ref Quaternion& orientation, int layerMask, const QueryTriggerInteraction& queryTriggerInteraction)PrivateStatic0x10
long GetColliderByInstanceID_Injected(ref EntityId& entityId)PrivateStatic0x08
long GetBodyByInstanceID_Injected(ref EntityId& entityId)PrivateStatic0x08
void SendOnCollisionEnter_Injected(long component, Collision collision)PrivateStatic0x08
void SendOnCollisionStay_Injected(long component, Collision collision)PrivateStatic0x08
void SendOnCollisionExit_Injected(long component, Collision collision)PrivateStatic0x08

Used by 1

types with a member, parameter or interface of this type