| void DestroyObject(Object obj) | PublicStatic | | 0x08 |
| bool IsPrefab(GameObject gameObject) | PublicStatic | | 0x08 |
| bool RaycastIgnoreTag(const Ray& ray, ref RaycastHit& hitInfo, float rayLength, int layerMask, ref string& ignoreTag) | PublicStatic | | 0x2C |
| bool SphereCastIgnoreTag(const Ray& ray, float radius, ref RaycastHit& hitInfo, float rayLength, int layerMask, ref string& ignoreTag) | PublicStatic | | 0x2C |
| SphereCollider GetScratchCollider() | PublicStatic | | 0x08 |
| void DestroyScratchCollider() | PublicStatic | | 0x00 |
| AnimationCurve NormalizeCurve(AnimationCurve curve, bool normalizeX, bool normalizeY) | PublicStatic | | 0x08 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |