| Vector3 get_linearVelocity() | Public+1 flags | | 0x0C |
| void set_linearVelocity(const Vector3& value) | Public+1 flags | | 0x0C |
| Vector3 get_angularVelocity() | Public+1 flags | | 0x0C |
| void set_angularVelocity(const Vector3& value) | Public+1 flags | | 0x0C |
| float get_mass() | Public+1 flags | | 0x04 |
| void set_useGravity(bool value) | Public+1 flags | | 0x01 |
| bool get_isKinematic() | Public+1 flags | | 0x01 |
| void set_isKinematic(bool value) | Public+1 flags | | 0x01 |
| void set_centerOfMass(const Vector3& value) | Public+1 flags | | 0x0C |
| void set_detectCollisions(bool value) | Public+1 flags | | 0x01 |
| Vector3 get_position() | Public+1 flags | | 0x0C |
| void set_position(const Vector3& value) | Public+1 flags | | 0x0C |
| void set_rotation(const Quaternion& value) | Public+1 flags | | 0x10 |
| void MovePosition(const Vector3& position) | Public | | 0x0C |
| void MoveRotation(const Quaternion& rotation) | Public | | 0x10 |
| void Sleep() | Public | | 0x00 |
| void AddForce(const Vector3& force, const ForceMode& mode) | Public | | 0x0C |
| void AddForce(const Vector3& force) | Public | | 0x0C |
| void AddRelativeForce(const Vector3& force, const ForceMode& mode) | Public | | 0x0C |
| void AddRelativeForce(const Vector3& force) | Public | | 0x0C |
| void AddTorque(const Vector3& torque, const ForceMode& mode) | Public | | 0x0C |
| void AddRelativeTorque(const Vector3& torque, const ForceMode& mode) | Public | | 0x0C |
| void .ctor() | Public+1 flags | | 0x00 |
| void get_linearVelocity_Injected(long _unity_self, ref Vector3& ret) | PrivateStatic | | 0x0C |
| void set_linearVelocity_Injected(long _unity_self, ref Vector3& value) | PrivateStatic | | 0x0C |
| void get_angularVelocity_Injected(long _unity_self, ref Vector3& ret) | PrivateStatic | | 0x0C |
| void set_angularVelocity_Injected(long _unity_self, ref Vector3& value) | PrivateStatic | | 0x0C |
| float get_mass_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_useGravity_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| bool get_isKinematic_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_isKinematic_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| void set_centerOfMass_Injected(long _unity_self, ref Vector3& value) | PrivateStatic | | 0x0C |
| void set_detectCollisions_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| void get_position_Injected(long _unity_self, ref Vector3& ret) | PrivateStatic | | 0x0C |
| void set_position_Injected(long _unity_self, ref Vector3& value) | PrivateStatic | | 0x0C |
| void set_rotation_Injected(long _unity_self, ref Quaternion& value) | PrivateStatic | | 0x10 |
| void MovePosition_Injected(long _unity_self, ref Vector3& position) | PrivateStatic | | 0x0C |
| void MoveRotation_Injected(long _unity_self, ref Quaternion& rotation) | PrivateStatic | | 0x10 |
| void Sleep_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void AddForce_Injected(long _unity_self, ref Vector3& force, const ForceMode& mode) | PrivateStatic | | 0x0C |
| void AddRelativeForce_Injected(long _unity_self, ref Vector3& force, const ForceMode& mode) | PrivateStatic | | 0x0C |
| void AddTorque_Injected(long _unity_self, ref Vector3& torque, const ForceMode& mode) | PrivateStatic | | 0x0C |
| void AddRelativeTorque_Injected(long _unity_self, ref Vector3& torque, const ForceMode& mode) | PrivateStatic | | 0x0C |