Zdexby TheHolyOneZ
36,909 classes
Class

Rigidbody

: Component : Object : Object
UnityEngine.Rigidbody, UnityEngine.PhysicsModule 0x0018 (24 B) inherited 0x0018 UnityEngine.PhysicsModule.dll
0x00x0018

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 43

SignatureFlagsNativeParams
Vector3 get_linearVelocity()Public+1 flags0x0C
void set_linearVelocity(const Vector3& value)Public+1 flags0x0C
Vector3 get_angularVelocity()Public+1 flags0x0C
void set_angularVelocity(const Vector3& value)Public+1 flags0x0C
float get_mass()Public+1 flags0x04
void set_useGravity(bool value)Public+1 flags0x01
bool get_isKinematic()Public+1 flags0x01
void set_isKinematic(bool value)Public+1 flags0x01
void set_centerOfMass(const Vector3& value)Public+1 flags0x0C
void set_detectCollisions(bool value)Public+1 flags0x01
Vector3 get_position()Public+1 flags0x0C
void set_position(const Vector3& value)Public+1 flags0x0C
void set_rotation(const Quaternion& value)Public+1 flags0x10
void MovePosition(const Vector3& position)Public0x0C
void MoveRotation(const Quaternion& rotation)Public0x10
void Sleep()Public0x00
void AddForce(const Vector3& force, const ForceMode& mode)Public0x0C
void AddForce(const Vector3& force)Public0x0C
void AddRelativeForce(const Vector3& force, const ForceMode& mode)Public0x0C
void AddRelativeForce(const Vector3& force)Public0x0C
void AddTorque(const Vector3& torque, const ForceMode& mode)Public0x0C
void AddRelativeTorque(const Vector3& torque, const ForceMode& mode)Public0x0C
void .ctor()Public+1 flags0x00
void get_linearVelocity_Injected(long _unity_self, ref Vector3& ret)PrivateStatic0x0C
void set_linearVelocity_Injected(long _unity_self, ref Vector3& value)PrivateStatic0x0C
void get_angularVelocity_Injected(long _unity_self, ref Vector3& ret)PrivateStatic0x0C
void set_angularVelocity_Injected(long _unity_self, ref Vector3& value)PrivateStatic0x0C
float get_mass_Injected(long _unity_self)PrivateStatic0x08
void set_useGravity_Injected(long _unity_self, bool value)PrivateStatic0x08
bool get_isKinematic_Injected(long _unity_self)PrivateStatic0x08
void set_isKinematic_Injected(long _unity_self, bool value)PrivateStatic0x08
void set_centerOfMass_Injected(long _unity_self, ref Vector3& value)PrivateStatic0x0C
void set_detectCollisions_Injected(long _unity_self, bool value)PrivateStatic0x08
void get_position_Injected(long _unity_self, ref Vector3& ret)PrivateStatic0x0C
void set_position_Injected(long _unity_self, ref Vector3& value)PrivateStatic0x0C
void set_rotation_Injected(long _unity_self, ref Quaternion& value)PrivateStatic0x10
void MovePosition_Injected(long _unity_self, ref Vector3& position)PrivateStatic0x0C
void MoveRotation_Injected(long _unity_self, ref Quaternion& rotation)PrivateStatic0x10
void Sleep_Injected(long _unity_self)PrivateStatic0x08
void AddForce_Injected(long _unity_self, ref Vector3& force, const ForceMode& mode)PrivateStatic0x0C
void AddRelativeForce_Injected(long _unity_self, ref Vector3& force, const ForceMode& mode)PrivateStatic0x0C
void AddTorque_Injected(long _unity_self, ref Vector3& torque, const ForceMode& mode)PrivateStatic0x0C
void AddRelativeTorque_Injected(long _unity_self, ref Vector3& torque, const ForceMode& mode)PrivateStatic0x0C

Used by 38

types with a member, parameter or interface of this type