Zdexby TheHolyOneZ
36,909 classes
Class

MMConeOfVision

: MonoBehaviour : Behaviour : Component : Object : Object
MoreMountains.Tools.MMConeOfVision, MoreMountains.Tools 0x0168 (360 B) inherited 0x0020 MoreMountains.Tools.dll
0x00x0168

Members 32

OffsetSizeNameTypeFlagsDefault
0x04ObstacleMaskLayerMaskPublic—
0x04VisionRadiusfloatPublic—
0x04VisionAnglefloatPublic—
0x0CDirectionVector3Public—
0x0CEulerAnglesVector3Public—
0x0COffsetVector3Public—
0x01ShouldScanForTargetsboolPublic—
0x00510x03padding / unreflected
0x04TargetMaskLayerMaskPublic—
0x04ScanFrequencyInSecondsfloatPublic—
0x005C0x04padding / unreflected
0x08VisibleTargetsList<UnityEngine.Transform>Public—
0x01ShouldDrawMeshboolPublic—
0x00690x03padding / unreflected
0x04MeshDensityfloatPublic—
0x04EdgePrecisionintPublic—
0x04EdgeThresholdfloatPublic—
0x08VisionMeshFilterMeshFilterPublic—
0x08_visionMeshMesh1 flags—
0x08_targetsWithinDistanceCollider[]1 flags—
0x08_targetTransform1 flags—
0x0C_directionToTargetVector31 flags—
0x04_distanceToTargetfloat1 flags—
0x04_lastScanTimestampfloat1 flags—
0x00AC0x04padding / unreflected
0x08_viewPointsList<UnityEngine.Vector3>1 flags—
0x18_oldViewCastRaycastData1 flags—
0x18_viewCastRaycastData1 flags—
0x08_verticesVector3[]1 flags—
0x08_trianglesint[]1 flags—
0x0C_minPointVector31 flags—
0x0C_maxPointVector31 flags—
0x0C_directionVector31 flags—
0x18_returnRaycastDataRaycastData1 flags—
0x2C_raycastAtAngleHitRaycastHit1 flags—
0x04_numberOfVerticesLastTimeint1 flags—
0x01640x04unreflected bytes to end of MMConeOfVision
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 9

SignatureFlagsNativeParams
Vector3 get_Center()Public+3 flags0x0C
void Awake()3 flags0x00
void LateUpdate()3 flags0x00
void SetDirectionAndAngles(const Vector3& direction, const Vector3& eulerAngles)Public+2 flags0x0C
void ScanForTargets()3 flags0x00
void DrawMesh()3 flags0x00
MeshEdgePosition FindMeshEdgePosition(const RaycastData& minimumViewCast, const RaycastData& maximumViewCast)Private0x18
RaycastData RaycastAtAngle(float angle)Private0x18
void .ctor()Public+1 flags0x00