| void OnCameraSetup(CommandBuffer cmd, ref RenderingData& renderingData) | Public+1 flags | | 0x28 |
| void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData) | Public+1 flags | | 0x28 |
| void .ctor(const RenderPassEvent& evt, Material blitMaterial, Material blitHDRMaterial) | Public+1 flags | | 0x08 |
| void Dispose() | Public | | 0x00 |
| void Setup(const RenderTextureDescriptor& baseDescriptor, const RenderTargetHandle& colorHandle) | Public | | 0x34 |
| void Setup(const RenderTextureDescriptor& baseDescriptor, RTHandle colorHandle) | Public | | 0x34 |
| void SetupHDROutput(const ColorGamut& hdrDisplayColorGamut, Material material, const Operation& hdrOperation, const Vector4& hdrOutputParameters, bool rendersOverlayUI) | PrivateStatic | | 0x10 |
| void ExecutePass(RasterCommandBuffer cmd, PassData data, RTHandle source, RTHandle destination, UniversalCameraData cameraData, const Vector4& scaleBias) | PrivateStatic | | 0x10 |
| void InitPassData(UniversalCameraData cameraData, ref PassData& passData, const BlitType& blitType, bool enableAlphaOutput, bool useFullScreenViewport) | Private | | 0x08 |
| void Render(RenderGraph renderGraph, ContextContainer frameData, UniversalCameraData cameraData, ref TextureHandle& src, ref TextureHandle& dest, const TextureHandle& overlayUITexture, bool useFullScreenViewport) | 1 flags | | 0x10 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |