Zdexby TheHolyOneZ
36,909 classes
Class

FinalBlitPass

: ScriptableRenderPass : Object
UnityEngine.Rendering.Universal.Internal.FinalBlitPass, Unity.RenderPipelines.Universal.Runtime 0x0068 (104 B) inherited 0x0060 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0068

Members 2

OffsetSizeNameTypeFlagsDefault
0x04s_CameraDepthTextureIDintPrivateStatic+1 flags—
0x08m_BlitMaterialDataBlitMaterialData[]Private—
Inherited from ScriptableRenderPass 11
OffsetSizeNameTypeFlagsDefault
0x08k_CameraTargetRTHandlePublicStatic—
0x00080x08padding / unreflected
0x04<renderPassEvent>k__BackingFieldRenderPassEventPrivate—
0x01<requiresIntermediateTexture>k__BackingFieldboolPrivate—
0x00150x03padding / unreflected
0x08m_ProfingSamplerProfilingSamplerPrivate—
0x08m_PassNamestringPrivate—
0x01<isBlitRenderPass>k__BackingFieldboolPrivate—
0x00290x03padding / unreflected
0x04<renderPassQueueIndex>k__BackingFieldintPrivate—
0x10m_ColorAttachmentIndicesNativeArray<System.Int32>1 flags—
0x10m_InputAttachmentIndicesNativeArray<System.Int32>1 flags—
0x08<renderTargetFormat>k__BackingFieldGraphicsFormat[]Private—
0x04m_InputScriptableRenderPassInputPrivate—

Functions 11

SignatureFlagsNativeParams
void OnCameraSetup(CommandBuffer cmd, ref RenderingData& renderingData)Public+1 flags0x28
void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData)Public+1 flags0x28
void .ctor(const RenderPassEvent& evt, Material blitMaterial, Material blitHDRMaterial)Public+1 flags0x08
void Dispose()Public0x00
void Setup(const RenderTextureDescriptor& baseDescriptor, const RenderTargetHandle& colorHandle)Public0x34
void Setup(const RenderTextureDescriptor& baseDescriptor, RTHandle colorHandle)Public0x34
void SetupHDROutput(const ColorGamut& hdrDisplayColorGamut, Material material, const Operation& hdrOperation, const Vector4& hdrOutputParameters, bool rendersOverlayUI)PrivateStatic0x10
void ExecutePass(RasterCommandBuffer cmd, PassData data, RTHandle source, RTHandle destination, UniversalCameraData cameraData, const Vector4& scaleBias)PrivateStatic0x10
void InitPassData(UniversalCameraData cameraData, ref PassData& passData, const BlitType& blitType, bool enableAlphaOutput, bool useFullScreenViewport)Private0x08
void Render(RenderGraph renderGraph, ContextContainer frameData, UniversalCameraData cameraData, ref TextureHandle& src, ref TextureHandle& dest, const TextureHandle& overlayUITexture, bool useFullScreenViewport)1 flags0x10
void .cctor()PrivateStatic+1 flags0x00

Used by 3

types with a member, parameter or interface of this type