| float get_TotalDuration() | Public+2 flags | | 0x04 |
| bool get_SkippingToTheEnd() | Public+3 flags | | 0x01 |
| void set_SkippingToTheEnd(bool value) | 4 flags | | 0x01 |
| void Awake() | 2 flags | | 0x00 |
| void Start() | 2 flags | | 0x00 |
| void InitializeFeedbackList() | 3 flags | | 0x00 |
| void OnEnable() | 2 flags | | 0x00 |
| IEnumerator PlayFeedbacksAfterFrames(int framesAmount) | Public+2 flags | | 0x08 |
| void PreInitialization() | Public+2 flags | | 0x00 |
| void Initialization(bool forceInitIfPlaying) | Public+1 flags | | 0x01 |
| void Initialization(GameObject owner) | Public+1 flags | | 0x08 |
| void PlayFeedbacks() | Public+1 flags | | 0x00 |
| void PlayFeedbacks(const Vector3& position, float feedbacksIntensity, bool forceRevert) | Public+1 flags | | 0x0C |
| void PlayFeedbacksInReverse() | Public+1 flags | | 0x00 |
| void PlayFeedbacksInReverse(const Vector3& position, float feedbacksIntensity, bool forceRevert) | Public+1 flags | | 0x0C |
| void PlayFeedbacksOnlyIfReversed() | Public+1 flags | | 0x00 |
| void PlayFeedbacksOnlyIfReversed(const Vector3& position, float feedbacksIntensity, bool forceRevert) | Public+1 flags | | 0x0C |
| void PlayFeedbacksOnlyIfNormalDirection() | Public+1 flags | | 0x00 |
| void PlayFeedbacksOnlyIfNormalDirection(const Vector3& position, float feedbacksIntensity, bool forceRevert) | Public+1 flags | | 0x0C |
| IEnumerator PlayFeedbacksCoroutine(const Vector3& position, float feedbacksIntensity, bool forceRevert) | Public+1 flags | | 0x0C |
| void PlayFeedbacksInternal(const Vector3& position, float feedbacksIntensity, bool forceRevert) | 2 flags | | 0x0C |
| bool IsAllowedToPlay(const Vector3& position) | Public+2 flags | | 0x0C |
| IEnumerator FrameOnePlayCo(const Vector3& position, float feedbacksIntensity, bool forceRevert) | 3 flags | | 0x0C |
| void PreparePlay(const Vector3& position, float feedbacksIntensity, bool forceRevert) | 2 flags | | 0x0C |
| void CheckForPauses() | 2 flags | | 0x00 |
| void PlayAllFeedbacks(const Vector3& position, float feedbacksIntensity, bool forceRevert) | 2 flags | | 0x0C |
| IEnumerator HandleInitialDelayCo(const Vector3& position, float feedbacksIntensity, bool forceRevert) | 2 flags | | 0x0C |
| void Update() | 2 flags | | 0x00 |
| IEnumerator PausedFeedbacksCo(const Vector3& position, float feedbacksIntensity) | 2 flags | | 0x0C |
| IEnumerator SkipToTheEndCo() | 3 flags | | 0x08 |
| void StopFeedbacks() | Public+1 flags | | 0x00 |
| void StopFeedbacks(bool stopAllFeedbacks) | Public+1 flags | | 0x01 |
| void StopFeedbacks(const Vector3& position, float feedbacksIntensity, bool stopAllFeedbacks) | Public+1 flags | | 0x0C |
| void ResetFeedbacks() | Public+1 flags | | 0x00 |
| void Revert() | Public+1 flags | | 0x00 |
| void SetDirection(const Directions& newDirection) | Public+2 flags | | 0x04 |
| void SetDirectionTopToBottom() | Public | | 0x00 |
| void SetDirectionBottomToTop() | Public | | 0x00 |
| void PlayerCompleteFeedbacks() | Public+2 flags | | 0x00 |
| void PauseFeedbacks() | Public+1 flags | | 0x00 |
| void RestoreInitialValues() | Public+2 flags | | 0x00 |
| void ForceInitialValues() | Public+2 flags | | 0x00 |
| void SkipToTheEnd() | Public+2 flags | | 0x00 |
| void ResumeFeedbacks() | Public+1 flags | | 0x00 |
| void AddFeedback(MMF_Feedback newFeedback) | Public+2 flags | | 0x08 |
| MMF_Feedback AddFeedback(Type feedbackType, bool add) | Public | | 0x08 |
| void RemoveFeedback(int id) | Public+1 flags | | 0x04 |
| void CopyPlayerFrom(MMF_Player source) | Public+2 flags | | 0x08 |
| void CopyFeedbackListFrom(MMF_Player source) | Public+2 flags | | 0x08 |
| void AddFeedbackListFrom(MMF_Player source) | Public+2 flags | | 0x08 |
| bool get_HasAutomaticShakerSetup() | Public+3 flags | | 0x01 |
| void AutomaticShakerSetup() | Public+2 flags | | 0x00 |
| bool HasFeedbackStillPlaying() | Public+1 flags | | 0x01 |
| void CheckForLoops() | 2 flags | | 0x00 |
| void ComputeNewRandomDurationMultipliers() | 3 flags | | 0x00 |
| float ComputeRangeIntensityMultiplier(const Vector3& position) | Public+2 flags | | 0x0C |
| bool FeedbackCanPlay(MMF_Feedback feedback) | 1 flags | | 0x08 |
| void ApplyAutoRevert() | 2 flags | | 0x00 |
| float ApplyTimeMultiplier(float duration) | Public+1 flags | | 0x04 |
| void ProxyDestroy(GameObject gameObjectToDestroy) | Public+2 flags | | 0x08 |
| void ProxyDestroy(GameObject gameObjectToDestroy, float delay) | Public+2 flags | | 0x08 |
| void ProxyDestroyImmediate(GameObject gameObjectToDestroy) | Public+2 flags | | 0x08 |
| uint8 GetFeedbackOfType(const AccessMethods& method, int referenceIndex) | Public+2 flags | | 0x04 |
| uint8 GetFeedbackOfType() | Public+2 flags | | 0x00 |
| List<T> GetFeedbacksOfType() | Public+2 flags | | 0x08 |
| uint8 GetFeedbackOfType(const string& searchedLabel) | Public+2 flags | | 0x08 |
| List<T> GetFeedbacksOfType(const string& searchedLabel) | Public+2 flags | | 0x08 |
| void OnMMSetFeedbackRangeCenterEvent(Transform newTransform) | 3 flags | | 0x08 |
| void OnDisable() | 2 flags | | 0x00 |
| void OnValidate() | 2 flags | | 0x00 |
| void RefreshCache() | Public+2 flags | | 0x00 |
| void ComputeCachedTotalDuration() | Public+2 flags | | 0x00 |
| void OnDestroy() | 2 flags | | 0x00 |
| void OnDrawGizmosSelected() | 1 flags | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |
| bool <GetFeedbackOfType>g__Check|77_0(int i) | Private | | 0x04 |