Zdexby TheHolyOneZ
36,909 classes
Class

MMFeedbacks

: MonoBehaviour : Behaviour : Component : Object : Object
MoreMountains.Feedbacks.MMFeedbacks, MoreMountains.Tools 0x00D0 (208 B) inherited 0x0020 MoreMountains.Tools.dll
0x00x00D0

Members 47

OffsetSizeNameTypeFlagsDefault
0x08FeedbacksList<MoreMountains.Feedbacks.MMFeedback>Public—
0x04InitializationModeInitializationModesPublic—
0x01AutoInitializationboolPublic—
0x002D0x03padding / unreflected
0x04SafeModeSafeModesPublic—
0x04DirectionDirectionsPublic—
0x01AutoChangeDirectionOnEndboolPublic—
0x01AutoPlayOnStartboolPublic—
0x01AutoPlayOnEnableboolPublic—
0x01ForceTimescaleModeboolPublic—
0x04ForcedTimescaleModeTimescaleModesPublic—
0x04DurationMultiplierfloatPublic—
0x04TimescaleMultiplierfloatPublic—
0x01RandomizeDurationboolPublic—
0x00490x03padding / unreflected
0x08RandomDurationMultiplierVector2Public—
0x01DisplayFullDurationDetailsboolPublic—
0x00550x03padding / unreflected
0x04PlayerTimescaleModeTimescaleModesPublic—
0x01OnlyPlayIfWithinRangeboolPublic—
0x005D0x03padding / unreflected
0x08RangeCenterTransformPublic—
0x04RangeDistancefloatPublic—
0x01UseRangeFalloffboolPublic—
0x006D0x03padding / unreflected
0x08RangeFalloffAnimationCurvePublic—
0x08RemapRangeFalloffVector2Public—
0x01IgnoreRangeEventsboolPublic—
0x00810x03padding / unreflected
0x04CooldownDurationfloatPublic—
0x04InitialDelayfloatPublic—
0x01CanPlayboolPublic—
0x01CanPlayWhileAlreadyPlayingboolPublic—
0x008E0x02padding / unreflected
0x04ChanceToPlayfloatPublic—
0x04FeedbacksIntensityfloatPublic—
0x08EventsMMFeedbacksEventsPublic—
0x01GlobalMMFeedbacksActiveboolPublicStatic—
0x01DebugActiveboolPublic—
0x01<IsPlaying>k__BackingFieldboolPrivate—
0x00A20x02padding / unreflected
0x04<TimesPlayed>k__BackingFieldintPrivate—
0x01<InScriptDrivenPause>k__BackingFieldboolPrivate—
0x01<ContainsLoop>k__BackingFieldboolPrivate—
0x01<ShouldRevertOnNextPlay>k__BackingFieldboolPrivate—
0x00AB0x01padding / unreflected
0x04_startTimefloat1 flags—
0x04_holdingMaxfloat1 flags—
0x04_lastStartAtfloat1 flags—
0x04_lastStartFrameint1 flags—
0x01_pauseFoundbool1 flags—
0x00BD0x03padding / unreflected
0x04_totalDurationfloat1 flags—
0x01_shouldStopbool1 flags—
—0x04_smallValuefloatStatic+2 flags—
0x00C50x03padding / unreflected
0x04_randomDurationMultiplierfloat1 flags—
0x04_lastOnEnableFramefloat1 flags—
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 61

SignatureFlagsNativeParams
bool get_IsPlaying()Public+1 flags0x01
void set_IsPlaying(bool value)2 flags0x01
float get_ElapsedTime()Public+3 flags0x04
int get_TimesPlayed()Public+1 flags0x04
void set_TimesPlayed(int value)2 flags0x04
bool get_InScriptDrivenPause()Public+1 flags0x01
void set_InScriptDrivenPause(bool value)Public+1 flags0x01
bool get_ContainsLoop()Public+1 flags0x01
void set_ContainsLoop(bool value)Public+1 flags0x01
bool get_ShouldRevertOnNextPlay()Public+1 flags0x01
void set_ShouldRevertOnNextPlay(bool value)Public+1 flags0x01
bool get_ForcingUnscaledTimescaleMode()Public+1 flags0x01
float get_TotalDuration()Public+3 flags0x04
float GetTime()Public+2 flags0x04
float GetDeltaTime()Public+2 flags0x04
float get_ComputedInitialDelay()Public+3 flags0x04
void Awake()3 flags0x00
void Start()3 flags0x00
void OnEnable()3 flags0x00
void Initialization(bool forceInitIfPlaying)Public+2 flags0x01
void Initialization(GameObject owner)Public+2 flags0x08
void PlayFeedbacks()Public+2 flags0x00
Task PlayFeedbacksTask(const Vector3& position, float feedbacksIntensity, bool forceRevert)Public+2 flags0x0C
Task PlayFeedbacksTask()Public+2 flags0x08
void PlayFeedbacks(const Vector3& position, float feedbacksIntensity, bool forceRevert)Public+2 flags0x0C
void PlayFeedbacksInReverse()Public+2 flags0x00
void PlayFeedbacksInReverse(const Vector3& position, float feedbacksIntensity, bool forceRevert)Public+2 flags0x0C
void PlayFeedbacksOnlyIfReversed()Public+2 flags0x00
void PlayFeedbacksOnlyIfReversed(const Vector3& position, float feedbacksIntensity, bool forceRevert)Public+2 flags0x0C
void PlayFeedbacksOnlyIfNormalDirection()Public+2 flags0x00
void PlayFeedbacksOnlyIfNormalDirection(const Vector3& position, float feedbacksIntensity, bool forceRevert)Public+2 flags0x0C
IEnumerator PlayFeedbacksCoroutine(const Vector3& position, float feedbacksIntensity, bool forceRevert)Public+2 flags0x0C
void PlayFeedbacksInternal(const Vector3& position, float feedbacksIntensity, bool forceRevert)3 flags0x0C
void PreparePlay(const Vector3& position, float feedbacksIntensity, bool forceRevert)3 flags0x0C
void CheckForPauses()3 flags0x00
void PlayAllFeedbacks(const Vector3& position, float feedbacksIntensity, bool forceRevert)3 flags0x0C
IEnumerator HandleInitialDelayCo(const Vector3& position, float feedbacksIntensity, bool forceRevert)3 flags0x0C
void Update()3 flags0x00
bool HasFeedbackStillPlaying()Public+2 flags0x01
IEnumerator PausedFeedbacksCo(const Vector3& position, float feedbacksIntensity)3 flags0x0C
void StopFeedbacks()Public+2 flags0x00
void StopFeedbacks(bool stopAllFeedbacks)Public+2 flags0x01
void StopFeedbacks(const Vector3& position, float feedbacksIntensity, bool stopAllFeedbacks)Public+2 flags0x0C
void ResetFeedbacks()Public+2 flags0x00
void Revert()Public+2 flags0x00
void SetCanPlay(bool newState)Public+2 flags0x01
void PauseFeedbacks()Public+2 flags0x00
void ResumeFeedbacks()Public+2 flags0x00
MMFeedback AddFeedback(Type feedbackType, bool add)Public+2 flags0x08
void RemoveFeedback(int id)Public+2 flags0x04
bool EvaluateChance()3 flags0x01
void CheckForLoops()3 flags0x00
bool FeedbackCanPlay(MMFeedback feedback)1 flags0x08
void ApplyAutoRevert()3 flags0x00
float ApplyTimeMultiplier(float duration)Public+2 flags0x04
void AutoRepair()Public+2 flags0x00
void OnDisable()3 flags0x00
void OnValidate()3 flags0x00
void OnDestroy()3 flags0x00
void .ctor()Public+1 flags0x00
void .cctor()PrivateStatic+1 flags0x00

Subclasses 1

Used by 45

types with a member, parameter or interface of this type