| bool get_IsPlaying() | Public+1 flags | | 0x01 |
| void set_IsPlaying(bool value) | 2 flags | | 0x01 |
| float get_ElapsedTime() | Public+3 flags | | 0x04 |
| int get_TimesPlayed() | Public+1 flags | | 0x04 |
| void set_TimesPlayed(int value) | 2 flags | | 0x04 |
| bool get_InScriptDrivenPause() | Public+1 flags | | 0x01 |
| void set_InScriptDrivenPause(bool value) | Public+1 flags | | 0x01 |
| bool get_ContainsLoop() | Public+1 flags | | 0x01 |
| void set_ContainsLoop(bool value) | Public+1 flags | | 0x01 |
| bool get_ShouldRevertOnNextPlay() | Public+1 flags | | 0x01 |
| void set_ShouldRevertOnNextPlay(bool value) | Public+1 flags | | 0x01 |
| bool get_ForcingUnscaledTimescaleMode() | Public+1 flags | | 0x01 |
| float get_TotalDuration() | Public+3 flags | | 0x04 |
| float GetTime() | Public+2 flags | | 0x04 |
| float GetDeltaTime() | Public+2 flags | | 0x04 |
| float get_ComputedInitialDelay() | Public+3 flags | | 0x04 |
| void Awake() | 3 flags | | 0x00 |
| void Start() | 3 flags | | 0x00 |
| void OnEnable() | 3 flags | | 0x00 |
| void Initialization(bool forceInitIfPlaying) | Public+2 flags | | 0x01 |
| void Initialization(GameObject owner) | Public+2 flags | | 0x08 |
| void PlayFeedbacks() | Public+2 flags | | 0x00 |
| Task PlayFeedbacksTask(const Vector3& position, float feedbacksIntensity, bool forceRevert) | Public+2 flags | | 0x0C |
| Task PlayFeedbacksTask() | Public+2 flags | | 0x08 |
| void PlayFeedbacks(const Vector3& position, float feedbacksIntensity, bool forceRevert) | Public+2 flags | | 0x0C |
| void PlayFeedbacksInReverse() | Public+2 flags | | 0x00 |
| void PlayFeedbacksInReverse(const Vector3& position, float feedbacksIntensity, bool forceRevert) | Public+2 flags | | 0x0C |
| void PlayFeedbacksOnlyIfReversed() | Public+2 flags | | 0x00 |
| void PlayFeedbacksOnlyIfReversed(const Vector3& position, float feedbacksIntensity, bool forceRevert) | Public+2 flags | | 0x0C |
| void PlayFeedbacksOnlyIfNormalDirection() | Public+2 flags | | 0x00 |
| void PlayFeedbacksOnlyIfNormalDirection(const Vector3& position, float feedbacksIntensity, bool forceRevert) | Public+2 flags | | 0x0C |
| IEnumerator PlayFeedbacksCoroutine(const Vector3& position, float feedbacksIntensity, bool forceRevert) | Public+2 flags | | 0x0C |
| void PlayFeedbacksInternal(const Vector3& position, float feedbacksIntensity, bool forceRevert) | 3 flags | | 0x0C |
| void PreparePlay(const Vector3& position, float feedbacksIntensity, bool forceRevert) | 3 flags | | 0x0C |
| void CheckForPauses() | 3 flags | | 0x00 |
| void PlayAllFeedbacks(const Vector3& position, float feedbacksIntensity, bool forceRevert) | 3 flags | | 0x0C |
| IEnumerator HandleInitialDelayCo(const Vector3& position, float feedbacksIntensity, bool forceRevert) | 3 flags | | 0x0C |
| void Update() | 3 flags | | 0x00 |
| bool HasFeedbackStillPlaying() | Public+2 flags | | 0x01 |
| IEnumerator PausedFeedbacksCo(const Vector3& position, float feedbacksIntensity) | 3 flags | | 0x0C |
| void StopFeedbacks() | Public+2 flags | | 0x00 |
| void StopFeedbacks(bool stopAllFeedbacks) | Public+2 flags | | 0x01 |
| void StopFeedbacks(const Vector3& position, float feedbacksIntensity, bool stopAllFeedbacks) | Public+2 flags | | 0x0C |
| void ResetFeedbacks() | Public+2 flags | | 0x00 |
| void Revert() | Public+2 flags | | 0x00 |
| void SetCanPlay(bool newState) | Public+2 flags | | 0x01 |
| void PauseFeedbacks() | Public+2 flags | | 0x00 |
| void ResumeFeedbacks() | Public+2 flags | | 0x00 |
| MMFeedback AddFeedback(Type feedbackType, bool add) | Public+2 flags | | 0x08 |
| void RemoveFeedback(int id) | Public+2 flags | | 0x04 |
| bool EvaluateChance() | 3 flags | | 0x01 |
| void CheckForLoops() | 3 flags | | 0x00 |
| bool FeedbackCanPlay(MMFeedback feedback) | 1 flags | | 0x08 |
| void ApplyAutoRevert() | 3 flags | | 0x00 |
| float ApplyTimeMultiplier(float duration) | Public+2 flags | | 0x04 |
| void AutoRepair() | Public+2 flags | | 0x00 |
| void OnDisable() | 3 flags | | 0x00 |
| void OnValidate() | 3 flags | | 0x00 |
| void OnDestroy() | 3 flags | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |