Zdexby TheHolyOneZ
36,909 classes
Class

MMF_SetActive

: MMF_Feedback : Object
MoreMountains.Feedbacks.MMF_SetActive, MoreMountains.Tools 0x0188 (392 B) inherited 0x0138 MoreMountains.Tools.dll
0x00x0188

Members 17

OffsetSizeNameTypeFlagsDefault
0x01FeedbackTypeAuthorizedboolPublicStatic—
0x08TargetGameObjectGameObjectPublic—
0x08ExtraTargetGameObjectsList<UnityEngine.GameObject>Public—
0x01SetStateOnInitboolPublic—
0x01490x03padding / unreflected
0x04StateOnInitPossibleStatesPublic—
0x01SetStateOnPlayboolPublic—
0x01510x03padding / unreflected
0x04StateOnPlayPossibleStatesPublic—
0x01SetStateOnStopboolPublic—
0x01590x03padding / unreflected
0x04StateOnStopPossibleStatesPublic—
0x01SetStateOnResetboolPublic—
0x01610x03padding / unreflected
0x04StateOnResetPossibleStatesPublic—
0x01SetStateOnSkipboolPublic—
0x01690x03padding / unreflected
0x04StateOnSkipPossibleStatesPublic—
0x01SetStateOnPlayerCompleteboolPublic—
0x01710x03padding / unreflected
0x04StateOnPlayerCompletePossibleStatesPublic—
0x01_initialStatebool1 flags—
0x01790x07padding / unreflected
0x08_initialStatesList<System.Boolean>1 flags—
Inherited from MMF_Feedback 52
OffsetSizeNameTypeFlagsDefault
—0x08_randomnessGroupNamestringPublicStatic+1 flags3203182299888
—0x08_rangeGroupNamestringPublicStatic+1 flags3203183829760
—0x08_automaticSetupGroupNamestringPublicStatic+1 flags3203183829696
0x01ActiveboolPublic—
0x00110x03padding / unreflected
0x04UniqueIDintPublic—
0x08LabelstringPublic—
0x04ChannelModeMMChannelModesPublic—
0x04ChannelintPublic—
0x08MMChannelDefinitionMMChannelPublic—
0x04ChancefloatPublic—
0x10DisplayColorColorPublic—
0x00440x04padding / unreflected
0x08TimingMMFeedbackTimingPublic—
0x08AutomatedTargetAcquisitionMMFeedbackTargetAcquisitionPublic—
0x01RandomizeOutputboolPublic—
0x00590x03padding / unreflected
0x08RandomMultiplierVector2Public—
0x01RandomizeDurationboolPublic—
0x00650x03padding / unreflected
0x08RandomDurationMultiplierVector2Public—
0x01UseRangeboolPublic—
0x00710x03padding / unreflected
0x04RangeDistancefloatPublic—
0x01UseRangeFalloffboolPublic—
0x00790x07padding / unreflected
0x08RangeFalloffAnimationCurvePublic—
0x08RemapRangeFalloffVector2Public—
0x08AutomaticShakerSetupButtonMMF_ButtonPublic—
0x08OwnerMMF_PlayerPublic—
0x01DebugActiveboolPublic—
0x01<ScriptDrivenPause>k__BackingFieldboolPrivate—
0x00A20x02padding / unreflected
0x04<ScriptDrivenPauseAutoResume>k__BackingFieldfloatPrivate—
0x08<ForcedReferenceHolder>k__BackingFieldMMF_ReferenceHolderPrivate—
0x01<IsPlaying>k__BackingFieldboolPrivate—
0x01<IsExpanded>k__BackingFieldboolPrivate—
0x00B20x02padding / unreflected
0x04_lastPlayTimestampfloat1 flags—
0x04_playsLeftint1 flags—
0x01_initializedbool1 flags—
0x00BD0x03padding / unreflected
0x08_playCoroutineCoroutine1 flags—
0x08_infinitePlayCoroutineCoroutine1 flags—
0x08_sequenceCoroutineCoroutine1 flags—
0x08_repeatedPlayCoroutineCoroutine1 flags—
0x01_requiresSetupbool1 flags—
0x00E10x07padding / unreflected
0x08_requiredTargetstring1 flags—
0x04_randomDurationMultiplierfloat1 flags—
0x04_sequenceTrackIDint1 flags—
0x04_beatIntervalfloat1 flags—
0x01BeatThisFramebool1 flags—
0x00FD0x03padding / unreflected
0x04LastBeatIndexint1 flags—
0x04CurrentSequenceIndexint1 flags—
0x04LastBeatTimestampfloat1 flags—
0x010C0x04padding / unreflected
0x08_channelDataMMChannelData1 flags—
0x04_totalDurationfloat1 flags—
0x04_indexInOwnerFeedbackListint1 flags—
0x08_requiredTargetTextCachedstring1 flags—
0x08_requiredTargetTextCachedExtrastring1 flags—
0x04_repeatOffsetfloat1 flags—

Functions 13

SignatureFlagsNativeParams
bool get_HasAutomatedTargetAcquisition()Public+2 flags0x01
void AutomateTargetAcquisition()2 flags0x00
void CustomInitialization(MMF_Player owner)2 flags0x08
void CustomPlayFeedback(const Vector3& position, float feedbacksIntensity)2 flags0x0C
void CustomStopFeedback(const Vector3& position, float feedbacksIntensity)2 flags0x0C
void CustomReset()2 flags0x00
void CustomPlayerComplete()2 flags0x00
void CustomSkipToTheEnd(const Vector3& position, float feedbacksIntensity)2 flags0x0C
void SetStatus(const PossibleStates& state)3 flags0x04
void ApplyStatus(GameObject target, bool newState)3 flags0x08
void CustomRestoreInitialValues()2 flags0x00
void .ctor()Public+1 flags0x00
void .cctor()PrivateStatic+1 flags0x00