| EAntiAliasingMode get_AntiAliasingMode() | PublicStatic+1 flags | | 0x04 |
| void set_AntiAliasingMode(const EAntiAliasingMode& value) | PrivateStatic+1 flags | | 0x04 |
| bool get_CanLook() | Public+1 flags | | 0x01 |
| void set_CanLook(bool value) | 2 flags | | 0x01 |
| int get_ActiveUIElementCount() | Public+1 flags | | 0x04 |
| List<System.String> get_ActiveUIElements() | Public+1 flags | | 0x08 |
| bool get_FreeCamEnabled() | Public+1 flags | | 0x01 |
| void set_FreeCamEnabled(bool value) | Private+1 flags | | 0x01 |
| bool get_ViewingAvatar() | Public+1 flags | | 0x01 |
| void set_ViewingAvatar(bool value) | Private+1 flags | | 0x01 |
| ECameraMode get_CameraMode() | Public+1 flags | | 0x04 |
| void set_CameraMode(const ECameraMode& value) | 2 flags | | 0x04 |
| bool get_MethVisuals() | Public+1 flags | | 0x01 |
| void set_MethVisuals(bool value) | Public+1 flags | | 0x01 |
| bool get_CocaineVisuals() | Public+1 flags | | 0x01 |
| void set_CocaineVisuals(bool value) | Public+1 flags | | 0x01 |
| float get_FovJitter() | Public+1 flags | | 0x04 |
| void set_FovJitter(float value) | Private+1 flags | | 0x04 |
| Vector3 get_Position() | Public+1 flags | | 0x0C |
| void set_Position(const Vector3& value) | Private+1 flags | | 0x0C |
| List<System.String> get_activeUIElements() | Private+1 flags | | 0x08 |
| void set_activeUIElements(List<System.String> value) | Private+1 flags | | 0x08 |
| bool get_transformOverriden() | Private+1 flags | | 0x01 |
| void set_transformOverriden(bool value) | Private+1 flags | | 0x01 |
| bool get_fovOverriden() | Private+1 flags | | 0x01 |
| void set_fovOverriden(bool value) | Private+1 flags | | 0x01 |
| void Awake() | 2 flags | | 0x00 |
| void OnStartClient(bool IsOwner) | Public+1 flags | | 0x01 |
| void Start() | 2 flags | | 0x00 |
| void OnDestroy() | 2 flags | | 0x00 |
| void PlayerSpawned() | Private | | 0x00 |
| void PrepForScreenshot() | Private | | 0x00 |
| void CleanupScreenshot() | Private | | 0x00 |
| void SetAntialiasingMode(const EAntiAliasingMode& mode) | PublicStatic | | 0x04 |
| void ApplyAASettings() | Public | | 0x00 |
| void Update() | 3 flags | | 0x00 |
| void Screenshot() | Private | | 0x00 |
| void LateUpdate() | 3 flags | | 0x00 |
| void Exit(ExitAction action) | Private | | 0x08 |
| float GetTargetLocalY() | Public | | 0x04 |
| void SetCameraMode(const ECameraMode& mode) | Public | | 0x04 |
| void RotateCamera() | Private | | 0x00 |
| void LockMouse(bool showCrosshair) | Public | | 0x01 |
| void FreeMouse(bool hideCrosshair) | Public | | 0x01 |
| bool LookRaycast(float range, ref RaycastHit& hit, const LayerMask& layerMask, bool includeTriggers, float radius) | Public | | 0x2C |
| bool LookRaycast_ExcludeBuildables(float range, ref RaycastHit& hit, const LayerMask& layerMask, bool includeTriggers) | Public | | 0x2C |
| void OnDrawGizmosSelected() | Private | | 0x00 |
| bool Raycast_ExcludeBuildables(const Vector3& origin, const Vector3& direction, float range, ref RaycastHit& hit, const LayerMask& layerMask, bool includeTriggers, float radius, float maxAngleDifference) | Public | | 0x2C |
| Ray GetPointerRay() | Public | | 0x18 |
| bool MouseRaycast(float range, ref RaycastHit& hit, const LayerMask& layerMask, bool includeTriggers, float radius) | Public | | 0x2C |
| bool LookSpherecast(float range, float radius, ref RaycastHit& hit, const LayerMask& layerMask) | Public | | 0x2C |
| void OverrideTransform(const Vector3& worldPos, const Quaternion& rot, float lerpTime, bool keepParented) | Public | | 0x10 |
| IEnumerator LerpCameraTransform(const Vector3& endPos, const Quaternion& endRot, float lerpTime, bool worldSpace, bool returnToRestingPosition, bool enableLookWhenDone) | Private | | 0x10 |
| void StopTransformOverride(float lerpTime, bool reenableCameraLook, bool returnToOriginalRotation) | Public | | 0x04 |
| void LookAt(const Vector3& point, float duration) | Public | | 0x0C |
| void SetCanLook(bool canLook) | Public | | 0x01 |
| void SetDoFActive(bool active, float lerpTime) | Public | | 0x04 |
| IEnumerator LerpDoF(bool active, float lerpTime) | Private | | 0x08 |
| void OverrideFOV(float fov, float lerpTime) | Public | | 0x04 |
| IEnumerator ILerpFOV(float endFov, float lerpTime) | 1 flags | | 0x08 |
| void StopFOVOverride(float lerpTime) | Public | | 0x04 |
| void AddActiveUIElement(const string& name) | Public | | 0x08 |
| void RemoveActiveUIElement(const string& name) | Public | | 0x08 |
| void RegisterMovementEvent(int threshold, Action action) | Public | | 0x08 |
| void DeregisterMovementEvent(Action action) | Public | | 0x08 |
| void UpdateMovementEvents() | Private | | 0x00 |
| void ViewAvatar() | Private | | 0x00 |
| void StopViewingAvatar() | Private | | 0x00 |
| void JoltCamera() | Public | | 0x00 |
| bool PointInCameraView(const Vector3& point) | Public | | 0x0C |
| bool Is01(float a) | Public | | 0x04 |
| void ResetRotation() | Public | | 0x00 |
| void FocusCameraOnTarget(Transform target) | Public | | 0x08 |
| void StopFocus() | Public | | 0x00 |
| void StartCameraShake(float intensity, float duration, bool decreaseOverTime) | Public | | 0x04 |
| void StopCameraShake() | Public | | 0x00 |
| void UpdateCameraBob() | Public | | 0x00 |
| void SetFreeCam(bool enable, bool reenableLook) | Public | | 0x01 |
| void RotateFreeCam() | Private | | 0x00 |
| void UpdateFreeCamInput() | Private | | 0x00 |
| void MoveFreeCam() | Private | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |
| void <PlayerSpawned>b__104_0() | Private | | 0x00 |
| void <PlayerSpawned>b__104_1() | Private | | 0x00 |
| IEnumerator <Screenshot>g__Routine|111_0() | Static+1 flags | | 0x08 |