Zdexby TheHolyOneZ
44,741 classes
ScheduleOne.PlayerScripts.PlayerCamera, Assembly-CSharp 0x01B0 (432 B) inherited 0x0020 Assembly-CSharp.dll
0x00x01B0

Members 64

OffsetSizeNameTypeFlagsDefault
—0x04CameraShakeMultiplierfloatPrivateStatic+1 flags2
—0x04MinFovfloatPrivateStatic+1 flags2
0x04<AntiAliasingMode>k__BackingFieldEAntiAliasingModePrivateStatic—
0x01<CanLook>k__BackingFieldboolPrivate—
0x01<FreeCamEnabled>k__BackingFieldboolPrivate—
0x01<ViewingAvatar>k__BackingFieldboolPrivate—
0x00230x01padding / unreflected
0x04<CameraMode>k__BackingFieldECameraModePrivate—
0x01<MethVisuals>k__BackingFieldboolPrivate—
0x01<CocaineVisuals>k__BackingFieldboolPrivate—
0x002A0x02padding / unreflected
0x04<FovJitter>k__BackingFieldfloatPrivate—
0x0C<Position>k__BackingFieldVector3Private—
0x04cameraOffsetFromTopfloatPublic—
0x04SprintFoVBoostfloatPublic—
0x04FoVChangeRatefloatPublic—
0x04HorizontalCameraBobfloatPublic—
0x04VerticalCameraBobfloatPublic—
0x04BobRatefloatPublic—
0x00540x04padding / unreflected
0x08HorizontalBobCurveAnimationCurvePublic—
0x08VerticalBobCurveAnimationCurvePublic—
0x04FreeCamSpeedfloatPublic—
0x04FreeCamAccelerationfloatPublic—
0x01SmoothLookboolPublic—
0x00710x03padding / unreflected
0x04SmoothLookSpeedfloatPublic—
0x08FoVChangeSmootherFloatSmootherPublic—
0x08SmoothLookSmootherFloatSmootherPublic—
0x08CameraContainerTransformPublic—
0x08CameraCameraPublic—
0x08OverlayCameraCameraPublic—
0x08AnimatorAnimatorPublic—
0x08JoltClipsAnimationClip[]Public—
0x08URPAssetsUniversalRenderPipelineAsset[]Public—
0x08ViewAvatarCameraPositionTransformPublic—
0x08HeartbeatSoundControllerHeartbeatSoundControllerPublic—
0x08FliesParticleSystemPublic—
0x08MethRumbleAudioSourceControllerPublic—
0x08SchizoVoicesRandomizedAudioSourceControllerPublic—
0x08_viewAvatarActionInputActionReferencePrivate—
0x08globalVolumeVolumePrivate—
0x08DoFDepthOfFieldPrivate—
0x08<activeUIElements>k__BackingFieldList<System.String>Private—
0x08cameraShakeCoroutineCoroutinePrivate—
0x0CcameraLocalPosVector3Private—
0x0CfreeCamMovementVector3Private—
0x08focusRoutineCoroutinePrivate—
0x04focusMouseXfloatPrivate—
0x04focusMouseYfloatPrivate—
0x08movementEventsDictionary<System.Int32Private—
0x08movementEventKeysList<System.Int32>Private—
0x04freeCamSpeedfloatPrivate—
0x04mouseXfloatPrivate—
0x04mouseYfloatPrivate—
0x01<transformOverriden>k__BackingFieldboolPrivate—
0x01<fovOverriden>k__BackingFieldboolPrivate—
0x014E0x02padding / unreflected
0x0CcameralocalPos_PriorOverrideVector3Private—
0x10cameraLocalRot_PriorOverrideQuaternionPrivate—
0x016C0x04padding / unreflected
0x08lerpCameraRoutineCoroutinePrivate—
0x08seizureJitterVector2Private—
0x04schizoFoVfloatPrivate—
0x04timeUntilNextSchizoVoicefloatPrivate—
0x01_dofWasActiveBeforeScreenshotboolPrivate—
0x01890x07padding / unreflected
0x08gizmosList<UnityEngine.Vector3>Private—
0x08lookRoutineCoroutinePrivate—
0x08DoFCoroutineCoroutinePrivate—
0x08ILerpCameraFOV_CoroutineCoroutinePrivate—
Inherited from PlayerSingleton`1 1
OffsetSizeNameTypeFlagsDefault
0x08instancePlayerCameraPrivateStatic—
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 85

SignatureFlagsNativeParams
EAntiAliasingMode get_AntiAliasingMode()PublicStatic+1 flags0x04
void set_AntiAliasingMode(const EAntiAliasingMode& value)PrivateStatic+1 flags0x04
bool get_CanLook()Public+1 flags0x01
void set_CanLook(bool value)2 flags0x01
int get_ActiveUIElementCount()Public+1 flags0x04
List<System.String> get_ActiveUIElements()Public+1 flags0x08
bool get_FreeCamEnabled()Public+1 flags0x01
void set_FreeCamEnabled(bool value)Private+1 flags0x01
bool get_ViewingAvatar()Public+1 flags0x01
void set_ViewingAvatar(bool value)Private+1 flags0x01
ECameraMode get_CameraMode()Public+1 flags0x04
void set_CameraMode(const ECameraMode& value)2 flags0x04
bool get_MethVisuals()Public+1 flags0x01
void set_MethVisuals(bool value)Public+1 flags0x01
bool get_CocaineVisuals()Public+1 flags0x01
void set_CocaineVisuals(bool value)Public+1 flags0x01
float get_FovJitter()Public+1 flags0x04
void set_FovJitter(float value)Private+1 flags0x04
Vector3 get_Position()Public+1 flags0x0C
void set_Position(const Vector3& value)Private+1 flags0x0C
List<System.String> get_activeUIElements()Private+1 flags0x08
void set_activeUIElements(List<System.String> value)Private+1 flags0x08
bool get_transformOverriden()Private+1 flags0x01
void set_transformOverriden(bool value)Private+1 flags0x01
bool get_fovOverriden()Private+1 flags0x01
void set_fovOverriden(bool value)Private+1 flags0x01
void Awake()2 flags0x00
void OnStartClient(bool IsOwner)Public+1 flags0x01
void Start()2 flags0x00
void OnDestroy()2 flags0x00
void PlayerSpawned()Private0x00
void PrepForScreenshot()Private0x00
void CleanupScreenshot()Private0x00
void SetAntialiasingMode(const EAntiAliasingMode& mode)PublicStatic0x04
void ApplyAASettings()Public0x00
void Update()3 flags0x00
void Screenshot()Private0x00
void LateUpdate()3 flags0x00
void Exit(ExitAction action)Private0x08
float GetTargetLocalY()Public0x04
void SetCameraMode(const ECameraMode& mode)Public0x04
void RotateCamera()Private0x00
void LockMouse(bool showCrosshair)Public0x01
void FreeMouse(bool hideCrosshair)Public0x01
bool LookRaycast(float range, ref RaycastHit& hit, const LayerMask& layerMask, bool includeTriggers, float radius)Public0x2C
bool LookRaycast_ExcludeBuildables(float range, ref RaycastHit& hit, const LayerMask& layerMask, bool includeTriggers)Public0x2C
void OnDrawGizmosSelected()Private0x00
bool Raycast_ExcludeBuildables(const Vector3& origin, const Vector3& direction, float range, ref RaycastHit& hit, const LayerMask& layerMask, bool includeTriggers, float radius, float maxAngleDifference)Public0x2C
Ray GetPointerRay()Public0x18
bool MouseRaycast(float range, ref RaycastHit& hit, const LayerMask& layerMask, bool includeTriggers, float radius)Public0x2C
bool LookSpherecast(float range, float radius, ref RaycastHit& hit, const LayerMask& layerMask)Public0x2C
void OverrideTransform(const Vector3& worldPos, const Quaternion& rot, float lerpTime, bool keepParented)Public0x10
IEnumerator LerpCameraTransform(const Vector3& endPos, const Quaternion& endRot, float lerpTime, bool worldSpace, bool returnToRestingPosition, bool enableLookWhenDone)Private0x10
void StopTransformOverride(float lerpTime, bool reenableCameraLook, bool returnToOriginalRotation)Public0x04
void LookAt(const Vector3& point, float duration)Public0x0C
void SetCanLook(bool canLook)Public0x01
void SetDoFActive(bool active, float lerpTime)Public0x04
IEnumerator LerpDoF(bool active, float lerpTime)Private0x08
void OverrideFOV(float fov, float lerpTime)Public0x04
IEnumerator ILerpFOV(float endFov, float lerpTime)1 flags0x08
void StopFOVOverride(float lerpTime)Public0x04
void AddActiveUIElement(const string& name)Public0x08
void RemoveActiveUIElement(const string& name)Public0x08
void RegisterMovementEvent(int threshold, Action action)Public0x08
void DeregisterMovementEvent(Action action)Public0x08
void UpdateMovementEvents()Private0x00
void ViewAvatar()Private0x00
void StopViewingAvatar()Private0x00
void JoltCamera()Public0x00
bool PointInCameraView(const Vector3& point)Public0x0C
bool Is01(float a)Public0x04
void ResetRotation()Public0x00
void FocusCameraOnTarget(Transform target)Public0x08
void StopFocus()Public0x00
void StartCameraShake(float intensity, float duration, bool decreaseOverTime)Public0x04
void StopCameraShake()Public0x00
void UpdateCameraBob()Public0x00
void SetFreeCam(bool enable, bool reenableLook)Public0x01
void RotateFreeCam()Private0x00
void UpdateFreeCamInput()Private0x00
void MoveFreeCam()Private0x00
void .ctor()Public+1 flags0x00
void <PlayerSpawned>b__104_0()Private0x00
void <PlayerSpawned>b__104_1()Private0x00
IEnumerator <Screenshot>g__Routine|111_0()Static+1 flags0x08

Used by 7

types with a member, parameter or interface of this type