| ScriptableRendererData[] GetRenderDataList(UniversalRenderPipelineAsset asset) | PublicStatic | | 0x08 |
| void RefreshRendererList() | PublicStatic | | 0x00 |
| GUIContent[] get_rendererDisplayList() | PublicStatic+1 flags | | 0x08 |
| int[] get_rendererIndexList() | PublicStatic+1 flags | | 0x08 |
| int ValidateRenderer(int index) | PublicStatic | | 0x04 |
| bool IsRendererAdded(ScriptableRendererData renderer) | PublicStatic | | 0x08 |
| int AddRendererToPipeline(ScriptableRendererData renderer) | PrivateStatic | | 0x08 |
| int GetDefaultRendererIndex(UniversalRenderPipelineAsset asset) | PrivateStatic | | 0x08 |
| ScriptableRendererData GetDefaultRenderer(UniversalRenderPipelineAsset asset) | PublicStatic | | 0x08 |
| void ValidateRenderFeatureSetup(const string& name) | PublicStatic | | 0x08 |
| ScriptableRendererFeature[] GetDefaultRenderFeatures() | PublicStatic | | 0x08 |
| ScriptableRendererFeature GetRenderFeature(ScriptableRendererData renderer) | PublicStatic | | 0x08 |
| ScriptableRendererFeature GetRenderFeature() | PublicStatic | | 0x08 |
| bool RenderFeatureAdded(ScriptableRendererData renderer) | PublicStatic | | 0x08 |
| bool RenderFeatureMissing(ref ScriptableRendererData[]& renderers) | PublicStatic | | 0x08 |
| void SetupRenderFeature(const string& name) | PublicStatic | | 0x08 |
| ScriptableRendererFeature AddRenderFeature(ScriptableRendererData renderer, const string& name) | PublicStatic | | 0x08 |
| bool IsRenderFeatureEnabled(ScriptableRendererData forwardRenderer, bool autoEnable) | PublicStatic | | 0x08 |
| void ToggleRenderFeature(bool state) | PublicStatic | | 0x01 |
| void CreateAndAssignNewRenderer(ref int& index, ref string& path) | PublicStatic | | 0x08 |
| UniversalRendererData CreateEmptyRenderer(const string& name, const string& folder) | PublicStatic | | 0x08 |
| void RemoveRendererFromPipeline(ScriptableRendererData renderer) | PublicStatic | | 0x08 |
| void AssignRendererToCamera(UniversalAdditionalCameraData camData, ScriptableRendererData renderer) | PublicStatic | | 0x08 |
| bool IsDepthTextureOptionDisabledAnywhere() | PublicStatic | | 0x01 |
| void SetDepthTextureOnAllAssets(bool state) | PublicStatic | | 0x01 |
| bool IsOpaqueTextureOptionDisabledAnywhere() | PublicStatic | | 0x01 |
| void SetOpaqueTextureOnAllAssets(bool state) | PublicStatic | | 0x01 |
| bool TransparentShadowsEnabled() | PublicStatic | | 0x01 |
| bool IsDepthAfterTransparents() | PublicStatic | | 0x01 |
| bool VREnabled() | PublicStatic | | 0x01 |
| bool RenderGraphEnabled() | PublicStatic | | 0x01 |