Class TextureResources : Object Path C++ Link UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.TextureResources, Unity.RenderPipelines.Universal.Runtime 0x0020 (32 B) inherited 0x0010 Unity.RenderPipelines.Universal.Runtime.dll 0x00x0020 Members 2 Show inherited members OffsetSizeNameTypeFlagsDefault0x00100x08blueNoise64LTexTexture2DPublic—0x00180x08bayerMatrixTexTexture2DPublic— Functions 2 SignatureFlagsNativeParamsbool NeedsReload()Public0x291d8300x01void .ctor()Public+1 flags0x41c5800x00 Used by 1types with a member, parameter or interface of this type UniversalRenderPipelineAsset // UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.TextureResources, Unity.RenderPipelines.Universal.Runtime // size 0x0020 (32), inherited 0x0010 class TextureResources : public Object { public: Texture2D blueNoise64LTex; // 0x0010(0x08) Public Texture2D bayerMatrixTex; // 0x0018(0x08) Public bool NeedsReload(); // 0x291d830 [Public] void .ctor(); // 0x41c580 [Public SpecialName] };