| float get_maxShadowBias() | PublicStatic+1 flags | | 0x04 |
| float get_minRenderScale() | PublicStatic+1 flags | | 0x04 |
| float get_maxRenderScale() | PublicStatic+1 flags | | 0x04 |
| int get_maxNumIterationsEnclosingSphere() | PublicStatic+1 flags | | 0x04 |
| int get_maxPerObjectLights() | PublicStatic+1 flags | | 0x04 |
| int get_maxVisibleAdditionalLights() | PublicStatic+1 flags | | 0x04 |
| int get_lightsPerTile() | Static+2 flags | | 0x04 |
| int get_maxZBinWords() | Static+2 flags | | 0x04 |
| int get_maxTileWords() | Static+2 flags | | 0x04 |
| int get_maxVisibleReflectionProbes() | Static+2 flags | | 0x04 |
| RenderPipelineGlobalSettings get_defaultSettings() | Public+2 flags | | 0x08 |
| string ToString() | Public+1 flags | | 0x08 |
| void .ctor(UniversalRenderPipelineAsset asset) | Public+1 flags | | 0x08 |
| void Dispose(bool disposing) | 2 flags | | 0x01 |
| void DisposeAdditionalCameraData() | Private | | 0x00 |
| void Render(const ScriptableRenderContext& renderContext, const Camera[]& cameras) | 2 flags | | 0x08 |
| void Render(const ScriptableRenderContext& renderContext, List<UnityEngine.Camera> cameras) | 2 flags | | 0x08 |
| bool IsRenderRequestSupported(Camera camera, const uint8& data) | 2 flags | | 0x08 |
| void ProcessRenderRequests(const ScriptableRenderContext& context, Camera camera, const uint8& renderRequest) | 2 flags | | 0x08 |
| void RenderSingleCamera(const ScriptableRenderContext& context, Camera camera) | PublicStatic | | 0x08 |
| void RenderSingleCameraInternal(const ScriptableRenderContext& context, Camera camera) | Static+1 flags | | 0x08 |
| void RenderSingleCameraInternal(const ScriptableRenderContext& context, Camera camera, ref UniversalAdditionalCameraData& additionalCameraData) | Static+1 flags | | 0x08 |
| bool TryGetCullingParameters(const CameraData& cameraData, ref ScriptableCullingParameters& cullingParams) | PrivateStatic | | 0x630 |
| void RenderSingleCamera(const ScriptableRenderContext& context, ref CameraData& cameraData) | PrivateStatic | | 0x210 |
| void RenderCameraStack(const ScriptableRenderContext& context, Camera baseCamera) | PrivateStatic | | 0x08 |
| void UpdateCameraData(ref CameraData& baseCameraData, ref XRPass& xr) | PrivateStatic | | 0x210 |
| void UpdateVolumeFramework(Camera camera, UniversalAdditionalCameraData additionalCameraData) | PrivateStatic | | 0x08 |
| bool CheckPostProcessForDepth(ref CameraData& cameraData) | PrivateStatic | | 0x210 |
| bool CheckPostProcessForDepth() | PrivateStatic | | 0x01 |
| void SetSupportedRenderingFeatures(UniversalRenderPipelineAsset pipelineAsset) | PrivateStatic | | 0x08 |
| void InitializeCameraData(Camera camera, UniversalAdditionalCameraData additionalCameraData, bool resolveFinalTarget, ref CameraData& cameraData) | PrivateStatic | | 0x210 |
| void InitializeStackedCameraData(Camera baseCamera, UniversalAdditionalCameraData baseAdditionalCameraData, ref CameraData& cameraData) | PrivateStatic | | 0x210 |
| void InitializeAdditionalCameraData(Camera camera, UniversalAdditionalCameraData additionalCameraData, bool resolveFinalTarget, ref CameraData& cameraData) | PrivateStatic | | 0x210 |
| void InitializeRenderingData(UniversalRenderPipelineAsset settings, ref CameraData& cameraData, ref CullingResults& cullResults, CommandBuffer cmd, ref RenderingData& renderingData) | PrivateStatic | | 0x2B8 |
| void InitializeShadowData(UniversalRenderPipelineAsset settings, const NativeArray<UnityEngine.Rendering.VisibleLight>& visibleLights, bool mainLightCastShadows, bool additionalLightsCastShadows, bool isForwardPlus, ref ShadowData& shadowData) | PrivateStatic | | 0x50 |
| void InitializePostProcessingData(UniversalRenderPipelineAsset settings, bool isHDROutputActive, ref PostProcessingData& postProcessingData) | PrivateStatic | | 0x0C |
| void InitializeLightData(UniversalRenderPipelineAsset settings, const NativeArray<UnityEngine.Rendering.VisibleLight>& visibleLights, int mainLightIndex, ref LightData& lightData) | PrivateStatic | | 0x28 |
| void ApplyTaaRenderingDebugOverrides(ref Settings& taaSettings) | PrivateStatic | | 0x20 |
| void UpdateTemporalAAData(ref CameraData& cameraData, UniversalAdditionalCameraData additionalCameraData) | PrivateStatic | | 0x210 |
| void UpdateTemporalAATargets(ref CameraData& cameraData) | PrivateStatic | | 0x210 |
| void UpdateCameraStereoMatrices(Camera camera, XRPass xr) | PrivateStatic | | 0x08 |
| PerObjectData GetPerObjectLightFlags(int additionalLightsCount, bool isForwardPlus) | PrivateStatic | | 0x04 |
| int GetMainLightIndex(UniversalRenderPipelineAsset settings, const NativeArray<UnityEngine.Rendering.VisibleLight>& visibleLights) | PrivateStatic | | 0x10 |
| void SetupPerFrameShaderConstants() | PrivateStatic | | 0x00 |
| void SetupPerCameraShaderConstants(CommandBuffer cmd) | PrivateStatic | | 0x08 |
| void CheckAndApplyDebugSettings(ref RenderingData& renderingData) | PrivateStatic | | 0x2B8 |
| ImageUpscalingFilter ResolveUpscalingFilterSelection(const Vector2& imageSize, float renderScale, const UpscalingFilterSelection& selection) | PrivateStatic | | 0x08 |
| bool HDROutputForMainDisplayIsActive() | Static+1 flags | | 0x01 |
| bool HDROutputForAnyDisplayIsActive() | Static+1 flags | | 0x01 |
| void SetHDRState(List<UnityEngine.Camera> cameras) | Private | | 0x08 |
| void GetHDROutputLuminanceParameters(const HDRDisplayInformation& hdrDisplayInformation, const ColorGamut& hdrDisplayColorGamut, Tonemapping tonemapping, ref Vector4& hdrOutputParameters) | Static+1 flags | | 0x10 |
| void GetHDROutputGradingParameters(Tonemapping tonemapping, ref Vector4& hdrOutputParameters) | Static+1 flags | | 0x10 |
| bool IsGameCamera(Camera camera) | PublicStatic | | 0x08 |
| bool IsStereoEnabled(Camera camera) | PublicStatic | | 0x08 |
| UniversalRenderPipelineAsset get_asset() | PublicStatic+1 flags | | 0x08 |
| void SortCameras(List<UnityEngine.Camera> cameras) | Private | | 0x08 |
| GraphicsFormat MakeRenderTextureGraphicsFormat(bool isHdrEnabled, const HDRColorBufferPrecision& requestHDRColorBufferPrecision, bool needsAlpha) | Static+1 flags | | 0x04 |
| GraphicsFormat MakeUnormRenderTextureGraphicsFormat() | Static+1 flags | | 0x04 |
| RenderTextureDescriptor CreateRenderTextureDescriptor(Camera camera, ref CameraData& cameraData, bool isHdrEnabled, const HDRColorBufferPrecision& requestHDRColorBufferPrecision, int msaaSamples, bool needsAlpha, bool requiresOpaqueTexture) | Static+1 flags | | 0x210 |
| void GetLightAttenuationAndSpotDirection(const LightType& lightType, float lightRange, const Matrix4x4& lightLocalToWorldMatrix, float spotAngle, const Nullable<System.Single>& innerSpotAngle, ref Vector4& lightAttenuation, ref Vector4& lightSpotDir) | PublicStatic | | 0x40 |
| void GetPunctualLightDistanceAttenuation(float lightRange, ref Vector4& lightAttenuation) | Static+1 flags | | 0x10 |
| void GetSpotAngleAttenuation(float spotAngle, const Nullable<System.Single>& innerSpotAngle, ref Vector4& lightAttenuation) | Static+1 flags | | 0x10 |
| void GetSpotDirection(ref Matrix4x4& lightLocalToWorldMatrix, ref Vector4& lightSpotDir) | Static+1 flags | | 0x40 |
| void InitializeLightConstants_Common(const NativeArray<UnityEngine.Rendering.VisibleLight>& lights, int lightIndex, ref Vector4& lightPos, ref Vector4& lightColor, ref Vector4& lightAttenuation, ref Vector4& lightSpotDir, ref Vector4& lightOcclusionProbeChannel) | PublicStatic | | 0x10 |
| void RecordRenderGraph(RenderGraph renderGraph, const ScriptableRenderContext& context, ref RenderingData& renderingData) | PrivateStatic | | 0x2B8 |
| void RecordAndExecuteRenderGraph(RenderGraph renderGraph, const ScriptableRenderContext& context, ref RenderingData& renderingData) | PrivateStatic | | 0x2B8 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |