| void .ctor(const Vector3& hitPoint, const Vector3& impactForceDirection, float impactForce, float impactDamage, const EImpactType& impactType, NetworkObject impactSource, int impactID) | Public+1 flags | | 0x0C |
| void .ctor(const Vector3& hitPoint, const Vector3& impactForceDirection, float impactForce, float impactDamage, const EImpactType& impactType, NetworkObject impactSource) | Public+1 flags | | 0x0C |
| void .ctor() | Public+1 flags | | 0x00 |
| bool IsLethal(const EImpactType& impactType) | PublicStatic | | 0x04 |
| bool IsPlayerImpact(ref Player& player) | Public | | 0x08 |