Class
NPCResponses_Civilian
: NPCResponses : MonoBehaviour : Behaviour : Component : Object : Object0x00x0040
Members 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | OverrideThreatResponses | bool | Public | — | |
| 0x0031 | 0x03 | padding / unreflected | |||
| 0x04 | ThreatResponseOverride | EAttackResponse | Public | — | |
| 0x04 | currentThreatResponse | EAttackResponse | Private | — | |
| 0x04 | lastThreatTime | float | Private | — | |
Inherited from NPCResponses 9
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| — | 0x04 | ASSAULT_RELATIONSHIPCHANGE | float | PublicStatic+1 flags | 3196059648 |
| — | 0x04 | DEADLYASSAULT_RELATIONSHIPCHANGE | float | PublicStatic+1 flags | 3212836864 |
| — | 0x04 | AIMED_AT_RELATIONSHIPCHANGE | float | PublicStatic+1 flags | 3204448256 |
| — | 0x04 | PICKPOCKET_RELATIONSHIPCHANGE | float | PublicStatic+1 flags | 3196059648 |
| 0x08 | <npc>k__BackingField | NPC | Private | — | |
| — | 0x04 | INITIALIZED_TIME_OFFSET | float | PrivateStatic+1 flags | 1120403456 |
| — | 0x04 | TIME_THRESHOLD | float | PrivateStatic+1 flags | 1101004800 |
| 0x04 | timeSinceLastImpact | float | 1 flags | — | |
| 0x04 | timeSinceAimedAt | float | 1 flags | — |
Inherited from MonoBehaviour 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CancellationTokenSource | CancellationTokenSource | Private | — |
Inherited from Object 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CachedPtr | long | Private | — | |
| 0x04 | OffsetOfInstanceIDInCPlusPlusObject | int | Static+1 flags | — | |
| — | 0x08 | objectIsNullMessage | string | PrivateStatic+1 flags | — |
| — | 0x08 | cloneDestroyedMessage | string | PrivateStatic+1 flags | — |
Functions 18
| Signature | Flags | Native | Params |
|---|---|---|---|
| void Awake() | 2 flags | 0x00 | |
| void GunshotHeard(NoiseEvent gunshotSound) | Public+1 flags | 0x08 | |
| void ExplosionHeard(NoiseEvent explosionSound) | Public+1 flags | 0x08 | |
| void PlayerFailedPickpocket(Player player) | Public+1 flags | 0x08 | |
| void RespondToFirstNonLethalAttack(Player perpetrator, Impact impact) | 2 flags | 0x08 | |
| void RespondToAnnoyingImpact(Player perpetrator, Impact impact) | 2 flags | 0x08 | |
| void RespondToLethalAttack(Player perpetrator, Impact impact) | 2 flags | 0x08 | |
| void RespondToRepeatedNonLethalAttack(Player perpetrator, Impact impact) | 2 flags | 0x08 | |
| void RespondToLethalOrRepeatedAttack(Player perpetrator, Impact impact) | Private | 0x08 | |
| void RespondToAimedAt(Player player) | Public+1 flags | 0x08 | |
| void ExecuteThreatResponse(const EAttackResponse& response, Player target, const Vector3& threatOrigin, Crime crime) | Private | 0x0C | |
| EAttackResponse GetThreatResponse(const EThreatType& type, Player threatSource) | Private | 0x08 | |
| void .ctor() | Public+1 flags | 0x00 | |
| bool <ExecuteThreatResponse>b__16_0() | Private | 0x01 | |
| bool <ExecuteThreatResponse>b__16_1() | Private | 0x01 | |
| bool <ExecuteThreatResponse>b__16_2() | Private | 0x01 | |
| bool <ExecuteThreatResponse>b__16_3() | Private | 0x01 | |
| IEnumerator <ExecuteThreatResponse>g__WaitForThreatResponseEnd|16_4(Func<System.Boolean> condition) | Private | 0x08 |