Zdexby TheHolyOneZ
44,741 classes
Class

AvatarLookController

: MonoBehaviour : Behaviour : Component : Object : Object
ScheduleOne.AvatarFramework.Animation.AvatarLookController, Assembly-CSharp 0x00D8 (216 B) inherited 0x0020 Assembly-CSharp.dll
0x00x00D8

Members 36

OffsetSizeNameTypeFlagsDefault
—0x04CullRangefloatPrivateStatic+1 flags0
—0x04CullRangeSqrfloatPrivateStatic+1 flags0
—0x04LookAtPlayerRangefloatPublicStatic+1 flags0
—0x04EyeContractRangefloatPublicStatic+1 flags0
0x08TempContainerTransformPublicStatic—
0x01DEBUGboolPublic—
0x00210x03padding / unreflected
0x04<BodyRotationSpeedMultiplier>k__BackingFieldfloatPrivate—
0x08AimAimIKPublic—
0x08HeadBoneTransformPublic—
0x08LookForwardTargetTransformPublic—
0x08LookOriginTransformPublic—
0x08EyesEyeControllerPublic—
0x01AutoLookAtPlayerboolPublic—
0x00510x03padding / unreflected
0x04LookLerpSpeedfloatPublic—
0x04AimIKWeightfloatPublic—
0x04BodyRotationSpeedfloatPublic—
0x08_parentNPCNPC1 flags—
0x08_parentPlayerPlayer1 flags—
0x08avatarAvatarPrivate—
0x0ClookAtPosVector3Private—
0x00840x04padding / unreflected
0x08lookAtTargetTransformPrivate—
0x0ClastFrameOffsetVector3Private—
0x01overrideLookAtboolPrivate—
0x009D0x03padding / unreflected
0x0CoverriddenLookTargetVector3Private—
0x04overrideLookPriorityintPrivate—
0x01overrideRotateBodyboolPrivate—
0x01blockLookOverridesboolPrivate—
0x00B20x06padding / unreflected
0x08ForceLookTargetTransformPublic—
0x01ForceLookRotateBodyboolPublic—
0x00C10x03padding / unreflected
0x04defaultIKWeightfloatPrivate—
0x08nearestPlayerPlayerPrivate—
0x04nearestPlayerDistfloatPrivate—
0x04localPlayerSqrDistfloatPrivate—
0x08updateLookMarkerProfilerMarkerPrivateStatic+1 flags—
0x08lerpTargetMarkerProfilerMarkerPrivateStatic+1 flags—
0x08eyeLookAtMarkerProfilerMarkerPrivateStatic+1 flags—
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 16

SignatureFlagsNativeParams
float get_BodyRotationSpeedMultiplier()Public+1 flags0x04
void set_BodyRotationSpeedMultiplier(float value)Public+1 flags0x04
void Awake()Private0x00
void UpdateLook()Private0x00
void UpdateNearestPlayer()Private0x00
void LateUpdate()Private0x00
void OverrideLookTarget(const Vector3& targetPosition, int priority, bool rotateBody)Public0x0C
void BlockLookTargetOverrides()Public0x00
void LookForward()Private0x00
void LerpTargetTransform()Private0x00
bool CanLookAt(const Vector3& position)Private0x0C
void RagdollChange(bool oldValue, bool ragdoll, bool playStandUpAnim)1 flags0x01
void OverrideIKWeight(float weight)Public0x04
void ResetIKWeight()Public0x00
void .ctor()Public+1 flags0x00
void .cctor()PrivateStatic+1 flags0x00

Used by 2

types with a member, parameter or interface of this type