| void Emit(const Vector3& position, const Vector3& velocity, float size, float lifetime, const Color32& color) | Public | | 0x0C |
| void Emit(const Particle& particle) | Public | | 0x84 |
| Color get_startColor() | Public+1 flags | | 0x10 |
| void set_startColor(const Color& value) | Public+1 flags | | 0x10 |
| bool get_isPlaying() | Public+1 flags | | 0x01 |
| bool get_isEmitting() | Public+1 flags | | 0x01 |
| int get_particleCount() | Public+1 flags | | 0x04 |
| float get_time() | Public+1 flags | | 0x04 |
| void set_randomSeed(uint value) | Public+1 flags | | 0x04 |
| bool get_useAutoRandomSeed() | Public+1 flags | | 0x01 |
| void set_useAutoRandomSeed(bool value) | Public+1 flags | | 0x01 |
| void Simulate(float t, bool withChildren, bool restart, bool fixedTimeStep) | Public | | 0x04 |
| void Simulate(float t, bool withChildren, bool restart) | Public | | 0x04 |
| void Simulate(float t, bool withChildren) | Public | | 0x04 |
| void Simulate(float t) | Public | | 0x04 |
| void Play(bool withChildren) | Public | | 0x01 |
| void Play() | Public | | 0x00 |
| void Stop(bool withChildren, const ParticleSystemStopBehavior& stopBehavior) | Public | | 0x04 |
| void Stop(bool withChildren) | Public | | 0x01 |
| void Stop() | Public | | 0x00 |
| void Emit(int count) | Public | | 0x04 |
| void Emit_Internal(int count) | Private | | 0x04 |
| void Emit(const EmitParams& emitParams, int count) | Public | | 0x90 |
| void EmitOld_Internal(ref Particle& particle) | Private | | 0x84 |
| MainModule get_main() | Public+1 flags | | 0x08 |
| EmissionModule get_emission() | Public+1 flags | | 0x08 |
| ShapeModule get_shape() | Public+1 flags | | 0x08 |
| VelocityOverLifetimeModule get_velocityOverLifetime() | Public+1 flags | | 0x08 |
| CollisionModule get_collision() | Public+1 flags | | 0x08 |
| TriggerModule get_trigger() | Public+1 flags | | 0x08 |
| SubEmittersModule get_subEmitters() | Public+1 flags | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void Emit_Injected(ref EmitParams& emitParams, int count) | Private | | 0x90 |