Zdexby TheHolyOneZ
44,741 classes
Class

LookAtBone[]

: Array : Object
RootMotion.FinalIK.IKSolverLookAt.LookAtBone[], RootMotion 0x0020 (32 B) inherited 0x0020 RootMotion.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 64

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , LookAtBone )Public—0x08
ref LookAtBone Address(int )Public—0x08
LookAtBone Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, LookAtBone item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(LookAtBone item)1 flags0x08
LookAtBone System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, LookAtBone item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(LookAtBone item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(LookAtBone item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(LookAtBone item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const LookAtBone[]& array, int arrayIndex)1 flags0x08
IEnumerator<RootMotion.FinalIK.IKSolverLookAt.LookAtBone> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
LookAtBone System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Bone item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Bone item)1 flags0x08
Bone System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Bone item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Bone item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Bone item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Bone item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Bone[]& array, int arrayIndex)1 flags0x08
IEnumerator<RootMotion.FinalIK.IKSolver.Bone> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Bone System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Point item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Point item)1 flags0x08
Point System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Point item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Point item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Point item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Point item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Point[]& array, int arrayIndex)1 flags0x08
IEnumerator<RootMotion.FinalIK.IKSolver.Point> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Point System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04