| ScriptPlayable<UnityEngine.Timeline.TimelinePlayable> Create(const PlayableGraph& graph, IEnumerable<UnityEngine.Timeline.TrackAsset> tracks, GameObject go, bool autoRebalance, bool createOutputs) | PublicStatic | | 0x10 |
| void Compile(const PlayableGraph& graph, const Playable& timelinePlayable, IEnumerable<UnityEngine.Timeline.TrackAsset> tracks, GameObject go, bool autoRebalance, bool createOutputs) | Public | | 0x10 |
| void CompileTrackList(const PlayableGraph& graph, const Playable& timelinePlayable, IEnumerable<UnityEngine.Timeline.TrackAsset> tracks, GameObject go, bool createOutputs) | Private | | 0x10 |
| void CreateTrackOutput(const PlayableGraph& graph, TrackAsset track, GameObject go, const Playable& playable, int port) | Private | | 0x10 |
| void EvaluateWeightsForAnimationPlayableOutput(TrackAsset track, const AnimationPlayableOutput& animOutput) | Private | | 0x10 |
| Playable CreateTrackPlayable(const PlayableGraph& graph, const Playable& timelinePlayable, TrackAsset track, GameObject go, bool createOutputs) | Private | | 0x10 |
| void PrepareFrame(const Playable& playable, const FrameData& info) | Public+1 flags | | 0x40 |
| void Evaluate(const Playable& playable, const FrameData& frameData) | Private | | 0x40 |
| void CacheTrack(TrackAsset track, const Playable& playable, int port, const Playable& parent) | Private | | 0x10 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |