Zdexby TheHolyOneZ
42,628 classes
Class

AnimationPlayableAsset

: PlayableAsset : ScriptableObject : Object : Object
UnityEngine.Timeline.AnimationPlayableAsset, Unity.Timeline 0x0060 (96 B) inherited 0x0018 Unity.Timeline.dll
0x00x0060

Members 12

OffsetSizeNameTypeFlagsDefault
0x08m_ClipAnimationClipPrivate—
0x0Cm_PositionVector3Private—
0x0Cm_EulerAnglesVector3Private—
0x01m_UseTrackMatchFieldsboolPrivate—
0x00390x03padding / unreflected
0x04m_MatchTargetFieldsMatchTargetFieldsPrivate—
0x01m_RemoveStartOffsetboolPrivate—
0x01m_ApplyFootIKboolPrivate—
0x00420x02padding / unreflected
0x04m_LoopLoopModePrivate—
0x04<appliedOffsetMode>k__BackingFieldAppliedOffsetModePrivate—
0x04k_LatestVersionintPrivateStatic+1 flags—
0x04m_VersionintPrivate—
0x10m_RotationQuaternionPrivate—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 36

SignatureFlagsNativeParams
Vector3 get_position()Public+1 flags0x0C
void set_position(const Vector3& value)Public+1 flags0x0C
Quaternion get_rotation()Public+1 flags0x10
void set_rotation(const Quaternion& value)Public+1 flags0x10
Vector3 get_eulerAngles()Public+1 flags0x0C
void set_eulerAngles(const Vector3& value)Public+1 flags0x0C
bool get_useTrackMatchFields()Public+1 flags0x01
void set_useTrackMatchFields(bool value)Public+1 flags0x01
MatchTargetFields get_matchTargetFields()Public+1 flags0x04
void set_matchTargetFields(const MatchTargetFields& value)Public+1 flags0x04
bool get_removeStartOffset()Public+1 flags0x01
void set_removeStartOffset(bool value)Public+1 flags0x01
bool get_applyFootIK()Public+1 flags0x01
void set_applyFootIK(bool value)Public+1 flags0x01
LoopMode get_loop()Public+1 flags0x04
void set_loop(const LoopMode& value)Public+1 flags0x04
bool get_hasRootTransforms()2 flags0x01
AppliedOffsetMode get_appliedOffsetMode()2 flags0x04
void set_appliedOffsetMode(const AppliedOffsetMode& value)2 flags0x04
AnimationClip get_clip()Public+1 flags0x08
void set_clip(AnimationClip value)Public+1 flags0x08
double get_duration()Public+2 flags0x08
IEnumerable<UnityEngine.Playables.PlayableBinding> get_outputs()Public+2 flags0x08
Playable CreatePlayable(const PlayableGraph& graph, GameObject go)Public+1 flags0x10
Playable CreatePlayable(const PlayableGraph& graph, AnimationClip clip, const Vector3& positionOffset, const Vector3& eulerOffset, bool removeStartOffset, const AppliedOffsetMode& mode, bool applyFootIK, const LoopMode& loop)Static+1 flags0x10
bool ShouldApplyOffset(const AppliedOffsetMode& mode, AnimationClip clip)PrivateStatic0x08
bool ShouldApplyScaleRemove(const AppliedOffsetMode& mode)PrivateStatic0x04
ClipCaps get_clipCaps()PublicFinal+3 flags0x04
void ResetOffsets()Public0x00
void GatherProperties(PlayableDirector director, IPropertyCollector driver)PublicFinal+2 flags0x08
bool HasRootTransforms(AnimationClip clip)Static+1 flags0x08
void UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize()PrivateFinal+2 flags0x00
void UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize()PrivateFinal+2 flags0x00
void OnUpgradeFromVersion(int oldVersion)Private0x04
void .ctor()Public+1 flags0x00
void .cctor()PrivateStatic+1 flags0x00

Used by 2

types with a member, parameter or interface of this type