Zdexby TheHolyOneZ
42,628 classes
Class

StateMachineBehaviour

: ScriptableObject : Object : Object
UnityEngine.StateMachineBehaviour, UnityEngine.AnimationModule 0x0018 (24 B) inherited 0x0018 UnityEngine.AnimationModule.dll
0x00x0018

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 15

SignatureFlagsNativeParams
void OnStateEnter(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex)Public+2 flags0x24
void OnStateUpdate(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex)Public+2 flags0x24
void OnStateExit(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex)Public+2 flags0x24
void OnStateMove(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex)Public+2 flags0x24
void OnStateIK(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex)Public+2 flags0x24
void OnStateMachineEnter(Animator animator, int stateMachinePathHash)Public+2 flags0x08
void OnStateMachineExit(Animator animator, int stateMachinePathHash)Public+2 flags0x08
void OnStateEnter(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex, const AnimatorControllerPlayable& controller)Public+2 flags0x24
void OnStateUpdate(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex, const AnimatorControllerPlayable& controller)Public+2 flags0x24
void OnStateExit(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex, const AnimatorControllerPlayable& controller)Public+2 flags0x24
void OnStateMove(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex, const AnimatorControllerPlayable& controller)Public+2 flags0x24
void OnStateIK(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex, const AnimatorControllerPlayable& controller)Public+2 flags0x24
void OnStateMachineEnter(Animator animator, int stateMachinePathHash, const AnimatorControllerPlayable& controller)Public+2 flags0x10
void OnStateMachineExit(Animator animator, int stateMachinePathHash, const AnimatorControllerPlayable& controller)Public+2 flags0x10
void .ctor()2 flags0x00

Subclasses 7

Used by 6

types with a member, parameter or interface of this type