| IEnumerable<System.Int32> get_indexes() | Public+1 flags | | 0x08 |
| void set_indexes(IEnumerable<System.Int32> value) | Public+1 flags | | 0x08 |
| MeshTopology get_topology() | Public+1 flags | | 0x04 |
| void set_topology(const MeshTopology& value) | Public+1 flags | | 0x04 |
| int get_submeshIndex() | Public+1 flags | | 0x04 |
| void set_submeshIndex(int value) | Public+1 flags | | 0x04 |
| void .ctor(int submeshIndex, const MeshTopology& topology, IEnumerable<System.Int32> indexes) | Public+1 flags | | 0x08 |
| void .ctor(Mesh mesh, int subMeshIndex) | Public+1 flags | | 0x08 |
| string ToString() | Public+1 flags | | 0x08 |
| int GetSubmeshCount(ProBuilderMesh mesh) | Static+1 flags | | 0x08 |
| Submesh[] GetSubmeshes(IEnumerable<UnityEngine.ProBuilder.Face> faces, int submeshCount, const MeshTopology& preferredTopology) | PublicStatic | | 0x08 |
| void MapFaceMaterialsToSubmeshIndex(ProBuilderMesh mesh) | Static+1 flags | | 0x08 |