implements IEquatable`1
0x00x0050
Members 8
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | gameObject | GameObject | Public | — | |
| 0x08 | mesh | ProBuilderMesh | Public | — | |
| 0x08 | m_Vertices | List<System.Int32> | Private | — | |
| 0x08 | m_Edges | List<UnityEngine.ProBuilder.Edge> | Private | — | |
| 0x08 | m_Faces | List<UnityEngine.ProBuilder.Face> | Private | — | |
| 0x04 | vertex | int | Public | — | |
| 0x08 | edge | Edge | Public | — | |
| 0x0044 | 0x04 | padding / unreflected | |||
| 0x08 | face | Face | Public | — | |
Functions 24
| Signature | Flags | Native | Params |
|---|---|---|---|
| List<System.Int32> get_vertexes() | Public+1 flags | 0x08 | |
| void set_vertexes(List<System.Int32> value) | Public+1 flags | 0x08 | |
| List<UnityEngine.ProBuilder.Edge> get_edges() | Public+1 flags | 0x08 | |
| void set_edges(List<UnityEngine.ProBuilder.Edge> value) | Public+1 flags | 0x08 | |
| List<UnityEngine.ProBuilder.Face> get_faces() | Public+1 flags | 0x08 | |
| void set_faces(List<UnityEngine.ProBuilder.Face> value) | Public+1 flags | 0x08 | |
| void .ctor(GameObject gameObject) | Public+1 flags | 0x08 | |
| void .ctor(ProBuilderMesh mesh, int vertex) | Public+1 flags | 0x08 | |
| void .ctor(ProBuilderMesh mesh, const Edge& edge) | Public+1 flags | 0x08 | |
| void .ctor(ProBuilderMesh mesh, Face face) | Public+1 flags | 0x08 | |
| void .ctor(ProBuilderMesh mesh, List<System.Int32> vertexes) | 2 flags | 0x08 | |
| void .ctor(ProBuilderMesh mesh, List<UnityEngine.ProBuilder.Edge> edges) | 2 flags | 0x08 | |
| void .ctor(ProBuilderMesh mesh, List<UnityEngine.ProBuilder.Face> faces) | 2 flags | 0x08 | |
| void SetSingleFace(Face face) | Public | 0x08 | |
| void SetSingleVertex(int vertex) | Public | 0x04 | |
| void SetSingleEdge(const Edge& edge) | Public | 0x08 | |
| void Clear() | Public | 0x00 | |
| void CopyTo(SceneSelection dst) | Public | 0x08 | |
| string ToString() | Public+1 flags | 0x08 | |
| bool Equals(SceneSelection other) | PublicFinal+2 flags | 0x08 | |
| bool Equals(object obj) | Public+1 flags | 0x08 | |
| int GetHashCode() | Public+1 flags | 0x04 | |
| bool op_Equality(SceneSelection left, SceneSelection right) | PublicStatic+1 flags | 0x08 | |
| bool op_Inequality(SceneSelection left, SceneSelection right) | PublicStatic+1 flags | 0x08 |