Zdexby TheHolyOneZ
42,628 classes
Class

<>c

: Object
UnityEngine.ProBuilder.MeshOperations.UVEditing.<>c, Unity.ProBuilder 0x0010 (16 B) inherited 0x0010 Unity.ProBuilder.dll
0x00x0010

Members 7

OffsetSizeNameTypeFlagsDefault
0x08<>9<>cPublicStatic+1 flags—
0x08<>9__2_0Func<UnityEngine.Vector4PublicStatic—
0x08<>9__4_1Func<System.Collections.Generic.KeyValuePair<System.Int32PublicStatic—
0x08<>9__8_0Func<UnityEngine.ProBuilder.FacePublicStatic—
0x08<>9__8_1Func<UnityEngine.ProBuilder.FacePublicStatic—
0x08<>9__9_0Func<UnityEngine.ProBuilder.FacePublicStatic—
0x08<>9__11_0Func<UnityEngine.ProBuilder.FacePublicStatic—

Functions 8

SignatureFlagsNativeParams
void .cctor()PrivateStatic+1 flags0x00
void .ctor()Public+1 flags0x00
Vector2 <GetUVs>b__2_0(const Vector4& x)1 flags0x10
int <SewUVs>b__4_1(const KeyValuePair<System.Int32& y)1 flags0x08
IEnumerable<System.Int32> <ProjectFacesAuto>b__8_0(Face x)1 flags0x08
IEnumerable<System.Int32> <ProjectFacesAuto>b__8_1(Face x)1 flags0x08
IEnumerable<System.Int32> <ProjectFacesBox>b__9_0(Face x)1 flags0x08
IEnumerable<System.Int32> <ProjectFacesBox>b__11_0(Face x)1 flags0x08