| void .cctor() | PrivateStatic+1 flags | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |
| Vector3[] <CreateMeshWithTransform>b__1_0(Mesh x) | 1 flags | | 0x08 |
| Color[] <CreateMeshWithTransform>b__1_1(Mesh x) | 1 flags | | 0x08 |
| Vector2[] <CreateMeshWithTransform>b__1_2(Mesh x) | 1 flags | | 0x08 |
| Vector3[] <ResetPbObjectWithMeshFilter>b__2_0(Mesh x) | 1 flags | | 0x08 |
| Color[] <ResetPbObjectWithMeshFilter>b__2_1(Mesh x) | 1 flags | | 0x08 |
| Vector2[] <ResetPbObjectWithMeshFilter>b__2_2(Mesh x) | 1 flags | | 0x08 |
| bool <FilterUnusedSubmeshIndexes>b__3_0(bool x) | 1 flags | | 0x01 |