Zdexby TheHolyOneZ
42,628 classes
Class

<>c

: Object
UnityEngine.ProBuilder.MeshOperations.ElementSelection.<>c, Unity.ProBuilder 0x0010 (16 B) inherited 0x0010 Unity.ProBuilder.dll
0x00x0010

Members 15

OffsetSizeNameTypeFlagsDefault
0x08<>9<>cPublicStatic+1 flags—
0x08<>9__5_0Func<UnityEngine.ProBuilder.FacePublicStatic—
0x08<>9__5_1Func<System.Collections.Generic.KeyValuePair<UnityEngine.ProBuilder.EdgePublicStatic—
0x08<>9__5_2Func<System.Collections.Generic.KeyValuePair<UnityEngine.ProBuilder.EdgePublicStatic—
0x08<>9__7_0Func<System.Collections.Generic.KeyValuePair<UnityEngine.ProBuilder.EdgePublicStatic—
0x08<>9__7_1Func<System.Collections.Generic.KeyValuePair<UnityEngine.ProBuilder.EdgePublicStatic—
0x08<>9__10_0Func<UnityEngine.ProBuilder.EdgeLookupPublicStatic—
0x08<>9__11_0Func<UnityEngine.ProBuilder.EdgeLookupPublicStatic—
0x08<>9__12_0Func<UnityEngine.ProBuilder.EdgeLookupPublicStatic—
0x08<>9__13_0Func<UnityEngine.ProBuilder.EdgeLookupPublicStatic—
0x08<>9__14_0Func<UnityEngine.ProBuilder.WingedEdgePublicStatic—
0x08<>9__15_0Func<UnityEngine.ProBuilder.WingedEdgePublicStatic—
0x08<>9__15_1Func<UnityEngine.ProBuilder.WingedEdgePublicStatic—
0x08<>9__26_0Func<UnityEngine.ProBuilder.WingedEdgePublicStatic—
0x08<>9__27_0Comparison<UnityEngine.ProBuilder.SimpleTuple<System.Int32PublicStatic—

Functions 16

SignatureFlagsNativeParams
void .cctor()PrivateStatic+1 flags0x00
void .ctor()Public+1 flags0x00
IEnumerable<UnityEngine.ProBuilder.Edge> <GetPerimeterEdges>b__5_0(Face x)1 flags0x08
bool <GetPerimeterEdges>b__5_1(const KeyValuePair<UnityEngine.ProBuilder.Edge& x)1 flags0x10
Edge <GetPerimeterEdges>b__5_2(const KeyValuePair<UnityEngine.ProBuilder.Edge& x)1 flags0x10
bool <GetPerimeterFaces>b__7_0(const KeyValuePair<UnityEngine.ProBuilder.Edge& x)1 flags0x10
Face <GetPerimeterFaces>b__7_1(const KeyValuePair<UnityEngine.ProBuilder.Edge& x)1 flags0x10
Edge <GetEdgeRing>b__10_0(const EdgeLookup& x)1 flags0x10
Edge <GetEdgeRingIterative>b__11_0(const EdgeLookup& x)1 flags0x10
Edge <GetEdgeLoop>b__12_0(const EdgeLookup& x)1 flags0x10
Edge <GetEdgeLoopIterative>b__13_0(const EdgeLookup& x)1 flags0x10
Edge <GetEdgeLoopInternal>b__14_0(WingedEdge x)1 flags0x08
Edge <GetEdgeLoopInternalIterative>b__15_0(WingedEdge x)1 flags0x08
Edge <GetEdgeLoopInternalIterative>b__15_1(WingedEdge x)1 flags0x08
Edge <FindHoles>b__26_0(WingedEdge x)1 flags0x08
int <FindHoles>b__27_0(const SimpleTuple<System.Int32& x, const SimpleTuple<System.Int32& y)1 flags0x08