| float get_yaw() | Public+1 flags | | 0x04 |
| void set_yaw(float value) | Public+1 flags | | 0x04 |
| float get_pitch() | Public+1 flags | | 0x04 |
| void set_pitch(float value) | Public+1 flags | | 0x04 |
| float get_roll() | Public+1 flags | | 0x04 |
| void set_roll(float value) | Public+1 flags | | 0x04 |
| float get_distance() | Public+1 flags | | 0x04 |
| void set_distance(float value) | Public+1 flags | | 0x04 |
| UpDirection get_frameSpace() | Public+1 flags | | 0x04 |
| void set_frameSpace(const UpDirection& value) | Public+1 flags | | 0x04 |
| Vector3 get_anchorPosition() | Public+1 flags | | 0x0C |
| Transform get_anchorPositionOverride() | Public+1 flags | | 0x08 |
| void set_anchorPositionOverride(Transform value) | Public+1 flags | | 0x08 |
| Vector3 get_anchorPositionOffset() | Public+1 flags | | 0x0C |
| void set_anchorPositionOffset(const Vector3& value) | Public+1 flags | | 0x0C |
| float NormalizeAngleDegree(float angle) | PublicStatic | | 0x04 |
| void SynchronizeOnTransform(Camera camera) | Public | | 0x08 |
| void UpdateTransform(Camera camera, const Vector3& anchor) | Public | | 0x0C |
| Axes GetWorldSpaceAxes(Camera camera, const Vector3& anchor) | Private | | 0x24 |
| void Update() | Private | | 0x00 |
| void OnDrawGizmosSelected() | Private | | 0x00 |
| void UpdateTransform(const Vector3& up, const Vector3& right, const Vector3& forward, const Vector3& anchor) | Private | | 0x0C |
| void .ctor() | Public+1 flags | | 0x00 |