Zdexby TheHolyOneZ
42,628 classes
Class

LightAnchor

: MonoBehaviour : Behaviour : Component : Object : Object
UnityEngine.LightAnchor, Unity.RenderPipelines.Core.Runtime 0x0040 (64 B) inherited 0x0018 Unity.RenderPipelines.Core.Runtime.dll
0x00x0040

Members 10

OffsetSizeNameTypeFlagsDefault
—0x04k_ArcRadiusfloatPrivateStatic+1 flags1084227584
—0x04k_AxisLengthfloatPrivateStatic+1 flags1092616192
—0x04k_MaxDistancefloatStatic+2 flags1176256512
0x04m_DistancefloatPrivate—
0x04m_FrameSpaceUpDirectionPrivate—
0x08m_AnchorPositionOverrideTransformPrivate—
0x0Cm_AnchorPositionOffsetVector3Private—
0x04m_YawfloatPrivate—
0x04m_PitchfloatPrivate—
0x04m_RollfloatPrivate—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 23

SignatureFlagsNativeParams
float get_yaw()Public+1 flags0x04
void set_yaw(float value)Public+1 flags0x04
float get_pitch()Public+1 flags0x04
void set_pitch(float value)Public+1 flags0x04
float get_roll()Public+1 flags0x04
void set_roll(float value)Public+1 flags0x04
float get_distance()Public+1 flags0x04
void set_distance(float value)Public+1 flags0x04
UpDirection get_frameSpace()Public+1 flags0x04
void set_frameSpace(const UpDirection& value)Public+1 flags0x04
Vector3 get_anchorPosition()Public+1 flags0x0C
Transform get_anchorPositionOverride()Public+1 flags0x08
void set_anchorPositionOverride(Transform value)Public+1 flags0x08
Vector3 get_anchorPositionOffset()Public+1 flags0x0C
void set_anchorPositionOffset(const Vector3& value)Public+1 flags0x0C
float NormalizeAngleDegree(float angle)PublicStatic0x04
void SynchronizeOnTransform(Camera camera)Public0x08
void UpdateTransform(Camera camera, const Vector3& anchor)Public0x0C
Axes GetWorldSpaceAxes(Camera camera, const Vector3& anchor)Private0x24
void Update()Private0x00
void OnDrawGizmosSelected()Private0x00
void UpdateTransform(const Vector3& up, const Vector3& right, const Vector3& forward, const Vector3& anchor)Private0x0C
void .ctor()Public+1 flags0x00