| TrackingType get_trackingType() | Public+1 flags | | 0x04 |
| void set_trackingType(const TrackingType& value) | Public+1 flags | | 0x04 |
| UpdateType get_updateType() | Public+1 flags | | 0x04 |
| void set_updateType(const UpdateType& value) | Public+1 flags | | 0x04 |
| bool get_ignoreTrackingState() | Public+1 flags | | 0x01 |
| void set_ignoreTrackingState(bool value) | Public+1 flags | | 0x01 |
| InputActionProperty get_positionInput() | Public+1 flags | | 0x18 |
| void set_positionInput(const InputActionProperty& value) | Public+1 flags | | 0x18 |
| InputActionProperty get_rotationInput() | Public+1 flags | | 0x18 |
| void set_rotationInput(const InputActionProperty& value) | Public+1 flags | | 0x18 |
| InputActionProperty get_trackingStateInput() | Public+1 flags | | 0x18 |
| void set_trackingStateInput(const InputActionProperty& value) | Public+1 flags | | 0x18 |
| void BindActions() | Private | | 0x00 |
| void UnbindActions() | Private | | 0x00 |
| void BindPosition() | Private | | 0x00 |
| void BindRotation() | Private | | 0x00 |
| void BindTrackingState() | Private | | 0x00 |
| void UnbindPosition() | Private | | 0x00 |
| void UnbindRotation() | Private | | 0x00 |
| void UnbindTrackingState() | Private | | 0x00 |
| void OnPositionPerformed(const CallbackContext& context) | Private | | 0x10 |
| void OnPositionCanceled(const CallbackContext& context) | Private | | 0x10 |
| void OnRotationPerformed(const CallbackContext& context) | Private | | 0x10 |
| void OnRotationCanceled(const CallbackContext& context) | Private | | 0x10 |
| void OnTrackingStatePerformed(const CallbackContext& context) | Private | | 0x10 |
| void OnTrackingStateCanceled(const CallbackContext& context) | Private | | 0x10 |
| void Reset() | 1 flags | | 0x00 |
| void Awake() | 3 flags | | 0x00 |
| void OnEnable() | 1 flags | | 0x00 |
| void OnDisable() | 1 flags | | 0x00 |
| void OnDestroy() | 3 flags | | 0x00 |
| void UpdateCallback() | 1 flags | | 0x00 |
| void ReadTrackingState() | Private | | 0x00 |
| void OnUpdate() | 3 flags | | 0x00 |
| void OnBeforeRender() | 3 flags | | 0x00 |
| void PerformUpdate() | 3 flags | | 0x00 |
| void SetLocalTransform(const Vector3& newPosition, const Quaternion& newRotation) | 3 flags | | 0x10 |
| bool HasStereoCamera(ref Camera& cameraComponent) | Private | | 0x08 |
| InputAction get_positionAction() | Public+1 flags | | 0x08 |
| void set_positionAction(InputAction value) | Public+1 flags | | 0x08 |
| InputAction get_rotationAction() | Public+1 flags | | 0x08 |
| void set_rotationAction(InputAction value) | Public+1 flags | | 0x08 |
| void UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize() | PrivateFinal+2 flags | | 0x00 |
| void UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() | PrivateFinal+2 flags | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |