| void OnEnable() | Private | | 0x00 |
| void OnDisable() | Private | | 0x00 |
| void OnDestroy() | Private | | 0x00 |
| void Update() | Private | | 0x00 |
| bool Build() | Public | | 0x01 |
| void Clear() | Public | | 0x00 |
| void StartPreview() | PublicFinal+2 flags | | 0x00 |
| void StopPreview() | PublicFinal+2 flags | | 0x00 |
| void UpdatePreviewGraph(const PlayableGraph& graph) | PublicFinal+2 flags | | 0x10 |
| Playable BuildPreviewGraph(const PlayableGraph& graph, const Playable& inputPlayable) | PublicFinal+2 flags | | 0x10 |
| List<UnityEngine.Animations.Rigging.RigLayer> get_layers() | Public+1 flags | | 0x08 |
| void set_layers(List<UnityEngine.Animations.Rigging.RigLayer> value) | Public+1 flags | | 0x08 |
| SyncSceneToStreamLayer get_syncSceneToStreamLayer() | Private+1 flags | | 0x08 |
| void set_syncSceneToStreamLayer(SyncSceneToStreamLayer value) | Private+1 flags | | 0x08 |
| PlayableGraph get_graph() | Public+1 flags | | 0x10 |
| void set_graph(const PlayableGraph& value) | Private+1 flags | | 0x10 |
| void .ctor() | Public+1 flags | | 0x00 |