| void Internal_CallOnNavMeshPreUpdate() | PrivateStatic | | 0x00 |
| bool CalculatePath(const Vector3& sourcePosition, const Vector3& targetPosition, int areaMask, NavMeshPath path) | PublicStatic | | 0x0C |
| bool CalculatePathInternal(const Vector3& sourcePosition, const Vector3& targetPosition, int areaMask, NavMeshPath path) | PrivateStatic | | 0x0C |
| bool SamplePosition(const Vector3& sourcePosition, ref NavMeshHit& hit, float maxDistance, int areaMask) | PublicStatic | | 0x24 |
| NavMeshDataInstance AddNavMeshData(NavMeshData navMeshData) | PublicStatic | | 0x08 |
| NavMeshDataInstance AddNavMeshData(NavMeshData navMeshData, const Vector3& position, const Quaternion& rotation) | PublicStatic | | 0x10 |
| bool IsValidNavMeshDataHandle(int handle) | Static+1 flags | | 0x04 |
| bool IsValidLinkHandle(int handle) | Static+1 flags | | 0x04 |
| bool InternalSetOwner(int dataID, int ownerID) | Static+1 flags | | 0x04 |
| bool InternalSetLinkOwner(int linkID, int ownerID) | Static+1 flags | | 0x04 |
| int AddNavMeshDataInternal(NavMeshData navMeshData) | Static+1 flags | | 0x08 |
| int AddNavMeshDataTransformedInternal(NavMeshData navMeshData, const Vector3& position, const Quaternion& rotation) | Static+1 flags | | 0x10 |
| void RemoveNavMeshDataInternal(int handle) | Static+1 flags | | 0x04 |
| NavMeshLinkInstance AddLink(const NavMeshLinkData& link, const Vector3& position, const Quaternion& rotation) | PublicStatic | | 0x2C |
| int AddLinkInternal(const NavMeshLinkData& link, const Vector3& position, const Quaternion& rotation) | Static+1 flags | | 0x2C |
| void RemoveLinkInternal(int handle) | Static+1 flags | | 0x04 |
| NavMeshBuildSettings GetSettingsByID(int agentTypeID) | PublicStatic | | 0x40 |
| bool CalculatePathInternal_Injected(ref Vector3& sourcePosition, ref Vector3& targetPosition, int areaMask, NavMeshPath path) | PrivateStatic | | 0x0C |
| bool SamplePosition_Injected(ref Vector3& sourcePosition, ref NavMeshHit& hit, float maxDistance, int areaMask) | PrivateStatic | | 0x24 |
| int AddNavMeshDataTransformedInternal_Injected(NavMeshData navMeshData, ref Vector3& position, ref Quaternion& rotation) | PrivateStatic | | 0x10 |
| int AddLinkInternal_Injected(ref NavMeshLinkData& link, ref Vector3& position, ref Quaternion& rotation) | PrivateStatic | | 0x2C |
| void GetSettingsByID_Injected(int agentTypeID, ref NavMeshBuildSettings& ret) | PrivateStatic | | 0x40 |