Zdexby TheHolyOneZ
6,970 structs
Struct

NavMeshBuildSettings

: ValueType : Object
UnityEngine.AI.NavMeshBuildSettings, UnityEngine.AIModule 0x0040 (64 B) UnityEngine.AIModule.dll
0x00x0040

Members 16

OffsetSizeNameTypeFlags
0x04m_AgentTypeIDintPrivate
0x04m_AgentRadiusfloatPrivate
0x04m_AgentHeightfloatPrivate
0x04m_AgentSlopefloatPrivate
0x04m_AgentClimbfloatPrivate
0x04m_LedgeDropHeightfloatPrivate
0x04m_MaxJumpAcrossDistancefloatPrivate
0x04m_MinRegionAreafloatPrivate
0x04m_OverrideVoxelSizeintPrivate
0x04m_VoxelSizefloatPrivate
0x04m_OverrideTileSizeintPrivate
0x04m_TileSizeintPrivate
0x04m_AccuratePlacementintPrivate
0x04m_MaxJobWorkersuintPrivate
0x04m_PreserveTilesOutsideBoundsintPrivate
0x01m_DebugNavMeshBuildDebugSettingsPrivate
0x003D0x03unreflected bytes to end of NavMeshBuildSettings

Functions 8

SignatureFlagsNativeParams
int get_agentTypeID()Public+1 flags0x04
void set_agentTypeID(int value)Public+1 flags0x04
float get_agentRadius()Public+1 flags0x04
void set_minRegionArea(float value)Public+1 flags0x04
void set_overrideVoxelSize(bool value)Public+1 flags0x01
void set_voxelSize(float value)Public+1 flags0x04
void set_overrideTileSize(bool value)Public+1 flags0x01
void set_tileSize(int value)Public+1 flags0x04

Used by 3

types with a member, parameter or interface of this type