| void MechanicAwake(EventRoom eventRoom) | PublicFinal+2 flags | | 0x08 |
| void OnCursedBladeSpawned(List<UnityEngine.GameObject> spawned) | Private | | 0x08 |
| void OnPhantomSpawned(List<UnityEngine.GameObject> spawned) | Private | | 0x08 |
| void MechanicEnd(EventRoom eventRoom) | PublicFinal+2 flags | | 0x08 |
| void MechanicStart(EventRoom eventRoom) | PublicFinal+2 flags | | 0x08 |
| void MechanicTriggered(EventRoom eventRoom) | PublicFinal+2 flags | | 0x08 |
| void MechanicTriggerUpdate(EventRoom eventRoom) | PublicFinal+2 flags | | 0x08 |
| void MechanicUpdate(EventRoom eventRoom) | PublicFinal+2 flags | | 0x08 |
| void PhantomDied(Entity phantom) | Public | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void <MechanicAwake>b__7_0(EntitySpawn x) | Private | | 0x08 |
| void <MechanicEnd>b__10_0() | Private | | 0x00 |