implements ISenderRpc
0x00x0090
Members 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | StatueBuildable | BuildableObject | Public | — | |
| 0x08 | OrbParticleEffect | ParticleEffect | Public | — | |
| 0x08 | BurstRecallOrbEffect | BurstRecallMeshEffect | Public | — | |
| 0x08 | OrbAudioSource | AudioSource | Public | — | |
| 0x08 | OrbBurstSound | AudioClip | Public | — | |
| 0x04 | StatueEyeFadeInDuration | float | Public | — | |
| 0x0044 | 0x04 | padding / unreflected | |||
| 0x08 | StatueEyeFadeCurve | AnimationCurve | Public | — | |
| 0x08 | StatueEyes | Renderer | Public | — | |
| 0x08 | StatueBreakEffects | List<ParticleEffect> | Public | — | |
| 0x08 | StatueBreakSound | AudioClip | Public | — | |
| 0x08 | RevivePlayerPos | Transform | Public | — | |
| 0x01 | reviveNextDeadPlayer | bool | Private | — | |
| 0x0071 | 0x07 | padding / unreflected | |||
| 0x08 | reviveAnimCor | ManagedCoroutine | Private | — | |
| 0x08 | reversedBurstSound | AudioClip | Private | — | |
| 0x04 | playerToSpawnActorNum | int | Private | — | |
| 0x008C | 0x04 | unreflected bytes to end of StatueOfTheFallenRoom | |||
Inherited from Object 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CachedPtr | long | Private | — | |
| 0x04 | OffsetOfInstanceIDInCPlusPlusObject | int | Static+1 flags | — | |
| — | 0x08 | objectIsNullMessage | string | PrivateStatic+1 flags | — |
| — | 0x08 | cloneDestroyedMessage | string | PrivateStatic+1 flags | — |
Functions 16
| Signature | Flags | Native | Params |
|---|---|---|---|
| void Awake() | Private | 0x00 | |
| void Start() | Private | 0x00 | |
| void OnDestroy() | Private | 0x00 | |
| void OnGenerationCompletion() | Private | 0x00 | |
| void InitializeBuildable(int prePlacedSeed) | Public | 0x04 | |
| void StatueBuildable_OnBuildCompleted(BuildableObject buildable) | Private | 0x08 | |
| void Player_OnPlayerDeath(Player player) | Private | 0x08 | |
| void RPCPlayReviveAnimation() | Public | 0x00 | |
| void PlayReviveAnimation() | Public | 0x00 | |
| IEnumerator ReviveAnimationCor(const object[]& args) | Private | 0x08 | |
| void MasterReviveDeadPlayer() | Public | 0x00 | |
| void ReviveDeadPlayer(int actorNumber) | Public | 0x04 | |
| void OnChosenPlayerSpawned(Player player) | Private | 0x08 | |
| void PlayStatueBreakEffects() | Private | 0x00 | |
| void .ctor() | Public+1 flags | 0x00 | |
| string ISenderRpc.get_name() | PrivateFinal+3 flags | 0x08 |