implements ISpawnable
0x00x0040
Members 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | Amount | int | Public | — | |
| 0x01 | PlayerAmountScaling | bool | Public | — | |
| 0x002D | 0x03 | padding / unreflected | |||
| 0x08 | View | PhotonView | Public | — | |
| 0x08 | RandomModels | List<UnityEngine.GameObject> | Public | — | |
Inherited from ReferenceScript 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | AssetId | string | Public | — | |
| 0x08 | Prefab | GameObject | Public | — |
Inherited from Object 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CachedPtr | long | Private | — | |
| 0x04 | OffsetOfInstanceIDInCPlusPlusObject | int | Static+1 flags | — | |
| — | 0x08 | objectIsNullMessage | string | PrivateStatic+1 flags | — |
| — | 0x08 | cloneDestroyedMessage | string | PrivateStatic+1 flags | — |
Functions 5
| Signature | Flags | Native | Params |
|---|---|---|---|
| int GetSpawnAmount() | Public+2 flags | 0x04 | |
| void OnSpawned(EntitySpawn spawner, Random rand) | Public+2 flags | 0x08 | |
| void RPCSpawned(EntitySpawn spawner) | Public | 0x08 | |
| void Spawned(int modelIndex) | Public | 0x04 | |
| void .ctor() | Public+1 flags | 0x00 |