implements IMatchmakingCallbacks
0x00x0060
Members 11
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | SpawnPosition | Transform | Private | — | |
| 0x04 | Sequence | SpawnSequence | Public | — | |
| 0x0024 | 0x04 | padding / unreflected | |||
| 0x08 | SpawnPoints | List<UnityEngine.Transform> | Public | — | |
| 0x01 | UseRandomOffset | bool | Public | — | |
| 0x0031 | 0x03 | padding / unreflected | |||
| 0x04 | RandomOffset | float | Public | — | |
| 0x01 | ClampY | bool | Public | — | |
| 0x0039 | 0x07 | padding / unreflected | |||
| 0x08 | PrefabsToInstantiate | List<UnityEngine.GameObject> | Public | — | |
| 0x01 | AutoSpawnObjects | bool | Public | — | |
| 0x0049 | 0x07 | padding / unreflected | |||
| 0x08 | SpawnedObjects | Stack<UnityEngine.GameObject> | Public | — | |
| 0x04 | spawnedAsActorId | int | 1 flags | — | |
| 0x04 | lastUsedSpawnPointIndex | int | 1 flags | — | |
Inherited from Object 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CachedPtr | long | Private | — | |
| 0x04 | OffsetOfInstanceIDInCPlusPlusObject | int | Static+1 flags | — | |
| — | 0x08 | objectIsNullMessage | string | PrivateStatic+1 flags | — |
| — | 0x08 | cloneDestroyedMessage | string | PrivateStatic+1 flags | — |
Functions 15
| Signature | Flags | Native | Params |
|---|---|---|---|
| void OnEnable() | Public+2 flags | 0x00 | |
| void OnDisable() | Public+2 flags | 0x00 | |
| void OnJoinedRoom() | Public+2 flags | 0x00 | |
| void SpawnObjects() | Public+2 flags | 0x00 | |
| void DespawnObjects(bool localOnly) | Public+2 flags | 0x01 | |
| void OnFriendListUpdate(List<Photon.Realtime.FriendInfo> friendList) | Public+2 flags | 0x08 | |
| void OnCreatedRoom() | Public+2 flags | 0x00 | |
| void OnCreateRoomFailed(short returnCode, const string& message) | Public+2 flags | 0x08 | |
| void OnJoinRoomFailed(short returnCode, const string& message) | Public+2 flags | 0x08 | |
| void OnJoinRandomFailed(short returnCode, const string& message) | Public+2 flags | 0x08 | |
| void OnLeftRoom() | Public+2 flags | 0x00 | |
| void GetSpawnPoint(ref Vector3& spawnPos, ref Quaternion& spawnRot) | Public+2 flags | 0x10 | |
| Transform GetSpawnPoint() | 3 flags | 0x08 | |
| Vector3 GetRandomOffset() | 3 flags | 0x0C | |
| void .ctor() | Public+1 flags | 0x00 |