| Mode get_OutlineMode() | Public+1 flags | | 0x04 |
| void set_OutlineMode(const Mode& value) | Public+1 flags | | 0x04 |
| Color get_OutlineColor() | Public+1 flags | | 0x10 |
| void set_OutlineColor(const Color& value) | Public+1 flags | | 0x10 |
| float get_OutlineWidth() | Public+1 flags | | 0x04 |
| void set_OutlineWidth(float value) | Public+1 flags | | 0x04 |
| void Awake() | Private | | 0x00 |
| void OnEnable() | Private | | 0x00 |
| void OnValidate() | Private | | 0x00 |
| void Update() | Private | | 0x00 |
| void OnDisable() | Private | | 0x00 |
| void OnDestroy() | Private | | 0x00 |
| void Bake() | Private | | 0x00 |
| void LoadSmoothNormals() | Private | | 0x00 |
| List<UnityEngine.Vector3> SmoothNormals(Mesh mesh) | Private | | 0x08 |
| void CombineSubmeshes(Mesh mesh, const Material[]& materials) | Private | | 0x08 |
| void UpdateMaterialProperties() | Private | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |