Zdexby TheHolyOneZ
42,628 classes
Class

InteractableVoxelPlacer

: Interactable : ReferenceScript : MonoBehaviour : Behaviour : Component : Object : Object
InteractableVoxelPlacer, Assembly-CSharp 0x00E0 (224 B) inherited 0x00C0 Assembly-CSharp.dll
implements ISenderRpc
0x00x00E0

Members 4

OffsetSizeNameTypeFlagsDefault
0x04MaxVoxelCountintPublic—
0x00C40x04padding / unreflected
0x08PlacerVoxelPlacerPublic—
0x08OnVoxelPlacedAction<UnityEngine.Vector3IntPrivate—
0x08OnFinalVoxelPlacedAction<UnityEngine.Vector3IntPrivate—
Inherited from Interactable 20
OffsetSizeNameTypeFlagsDefault
0x08InteractableTypesList<InteractableType>Public—
0x04crosshairTypeCrossHairTypePublic—
0x10CrosshairColorColorPublic—
0x00440x04padding / unreflected
0x08infoTextstringPublic—
0x01IncludeInteractKeyboolPublic—
0x00510x07padding / unreflected
0x08interactSoundAudioClipPublic—
0x08InteractSoundsList<UnityEngine.AudioClip>Public—
0x08audioSourceAudioSourcePublic—
0x08viewPhotonViewPublic—
0x01DestroyOnInteractboolPublic—
0x00790x07padding / unreflected
0x08DestroySoundsList<UnityEngine.AudioClip>Public—
0x04HoldInteractKeyDelayfloatPublic—
0x01IsHoveredboolPublic—
0x008D0x03padding / unreflected
0x08ShownInfoTextstringPublic—
0x01CanBeHoveredboolPublic—
0x01CanBeInteractedWithboolPublic—
0x009A0x06padding / unreflected
0x08OnInteractEventAction<EntityPrivate—
0x08OnDestroyEventAction<Interactable>Private—
0x08interSoundsList<UnityEngine.AudioClip>1 flags—
0x04heldInteractTimefloatPrivate—
Inherited from ReferenceScript 2
OffsetSizeNameTypeFlagsDefault
0x08AssetIdstringPublic—
0x08PrefabGameObjectPublic—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 17

SignatureFlagsNativeParams
bool get_MaxVoxelCountReached()Public+1 flags0x01
void add_OnVoxelPlaced(Action<UnityEngine.Vector3Int value)Public+1 flags0x08
void remove_OnVoxelPlaced(Action<UnityEngine.Vector3Int value)Public+1 flags0x08
void add_OnFinalVoxelPlaced(Action<UnityEngine.Vector3Int value)Public+1 flags0x08
void remove_OnFinalVoxelPlaced(Action<UnityEngine.Vector3Int value)Public+1 flags0x08
void Awake()1 flags0x00
void OnDestroy()Private0x00
bool CanHover(Entity interactor)Public+1 flags0x08
void OnHover(Entity interactor, const RaycastHit& hit)Public+1 flags0x2C
void UnHover(Entity interactor)Public+1 flags0x08
bool CanInteract(Entity interactor)Public+1 flags0x08
bool OnInteract(Entity interactor)Public+1 flags0x08
void RPCPlace(const Vector3& worldPos)Public0x0C
void PlaceRPC(const Vector3& worldPos)Public0x0C
void Placer_OnVoxelPlaced(const Vector3Int& cell, GameObject voxel)Private0x0C
void .ctor()Public+1 flags0x00
string ISenderRpc.get_name()PrivateFinal+3 flags0x08

Subclasses 1