| void Awake() | Private | | 0x00 |
| void OnEnable() | Private | | 0x00 |
| void OnPlayEffect(ParticleEffect effect) | PublicFinal+2 flags | | 0x08 |
| void OnStopEffect(ParticleEffect effect) | PublicFinal+2 flags | | 0x08 |
| void OnDisable() | Private | | 0x00 |
| void StartFade(float targetAlpha, float duration) | Private | | 0x04 |
| IEnumerator FadeAlpha(float targetAlpha, float duration) | Private | | 0x08 |
| float ReadMaterialAlpha() | Private | | 0x04 |
| void SetAlpha(float alpha) | Private | | 0x04 |
| void EnsureRenderer() | Private | | 0x00 |
| void EnsurePropertyBlock() | Private | | 0x00 |
| void OnValidate() | Private | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |