implements IActivatable
0x00x0038
Members 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Object | GameObject | Public | — | |
| 0x01 | EnableOrDisableOnActivate | bool | Public | — | |
| 0x01 | <IsActivated>k__BackingField | bool | Private | — | |
| 0x0022 | 0x06 | padding / unreflected | |||
| 0x08 | <LinkedActivatables>k__BackingField | List<IActivatable> | Private | — | |
| 0x08 | OnActivated | Action<IActivatable> | Private | — | |
Inherited from Object 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CachedPtr | long | Private | — | |
| 0x04 | OffsetOfInstanceIDInCPlusPlusObject | int | Static+1 flags | — | |
| — | 0x08 | objectIsNullMessage | string | PrivateStatic+1 flags | — |
| — | 0x08 | cloneDestroyedMessage | string | PrivateStatic+1 flags | — |
Functions 9
| Signature | Flags | Native | Params |
|---|---|---|---|
| bool get_IsActivated() | PublicFinal+3 flags | 0x01 | |
| void set_IsActivated(bool value) | PublicFinal+3 flags | 0x01 | |
| List<IActivatable> get_LinkedActivatables() | PublicFinal+3 flags | 0x08 | |
| void set_LinkedActivatables(List<IActivatable> value) | PublicFinal+3 flags | 0x08 | |
| void add_OnActivated(Action<IActivatable> value) | PublicFinal+3 flags | 0x08 | |
| void remove_OnActivated(Action<IActivatable> value) | PublicFinal+3 flags | 0x08 | |
| void Reset() | Private | 0x00 | |
| void Activate(bool active, const object[]& parameters) | PublicFinal+2 flags | 0x08 | |
| void .ctor() | Public+1 flags | 0x00 |