| bool get_IsReady() | Public+1 flags | | 0x01 |
| void set_IsReady(bool value) | 2 flags | | 0x01 |
| void Awake() | 3 flags | | 0x00 |
| void OnDestroy() | 3 flags | | 0x00 |
| void OnEnable() | 3 flags | | 0x00 |
| void OnDisable() | 3 flags | | 0x00 |
| void OnBeginCameraRendering(const ScriptableRenderContext& context, Camera camera) | Private | | 0x08 |
| void OnEndCameraRendering(const ScriptableRenderContext& context, Camera camera) | Private | | 0x08 |
| void OnDungeonGenerationStatusChanged(DungeonGenerator generator, const GenerationStatus& status) | 3 flags | | 0x08 |
| void EnableCulling(Camera camera) | 3 flags | | 0x08 |
| void DisableCulling(Camera camera) | 3 flags | | 0x08 |
| void SetCullingEnabled(Camera camera, bool enabled) | 1 flags | | 0x08 |
| void LateUpdate() | 3 flags | | 0x00 |
| void UpdateRendererList(Tile tile) | 1 flags | | 0x08 |
| void SetIsCulling(bool isCulling) | 1 flags | | 0x01 |
| void UpdateCulling() | 1 flags | | 0x00 |
| void SetDungeon(Dungeon dungeon) | Public | | 0x08 |
| IEnumerable<DunGen.Door> GetAllDoorsInDungeon(Dungeon dungeon) | 1 flags | | 0x08 |
| void ClearDungeon() | 3 flags | | 0x00 |
| void OnDoorStateChanged(Door door, bool isOpen) | 3 flags | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |